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Forums - Gaming - If You are a Fan of Traditional Final Fantsay... GET TYPE-0!

Areym said:

Any person who has ever touched an JRPG would know better than to simply ignore all small fights and not grind for a while.  Granted, it gives the player the ability to play however he wants, overleved or underleveled. This is more important if the player is playing on a lower difficulty or just for the story. Take for example Star Ocean: Till the end of time (i'm gonna ssume you are familiar with its battle system) You get to see the type of monster which you will face off, which allows the player to pick the type of monster he/she wants to train on, as oppose to just running around, hoping you will find a battle with monsters that will give decent exp. 

In Star Ocean, you can fill up a bonus battle gauge that can let the player gain bonuses in battles, the most desired for me being triple exp. The rate to fill up the bar goes down as the fight drags on and it is lower as the party gets stronger in level. Thus, a player can seek out the right monster to fight, that give the best experience and that make raising the gauge much easier. This is a battle system which I have always loved because it is so versatile and rewarding. Also, the monsters in the game are generally aggressive and will engage combat if you get within range (which is the case for a lot of games in recent memory)

And by low level riffraff, i mean the monsters you do not want to fight when you are backtracking or have reached a sufficient level. I honestly don't see how having the choice to fight or not is worse than having no choice at all (There are ways to circumvent random fights but you get my point) but do your thing.

I, personally, don't tell to hang on to older concepts in gaming. The transition from turn-based, random battles to action-oriented combat is the natural evolution of any game involving combat (aside from specifically strategy based games like FF tactics), in my honest opinion.

Sure, I've played Star Ocean, really liked Til End of Time (didn't like Last Hope, acting was so bad it put be off the game). I understand your view on seeing the opponent but your 'plus' points, I don't see them as all plus. Having the choice of enemies also removes risk. No longer will I have fear that I'll randomly have to fight a Malboro (or flee from it like most cases), I'll see the Malboro and just go the other way. I will level up not but fighting through each opponent thrown at me but the ones I want to so it's easier on myself. But I don't mind it in SO:TEOT, as I started the series on that one, didn't play the ones before then but wouldn't have minded the random battles they had before.

One thing though: " The transition from turn-based, random battles to action-oriented combat is the natural evolution of any game involving combat"

This just isn't the case, why does turn based combat have to vanish? even if graphical power has changed, turn based still has it's place. Combat is only evolving because people are thinking it needs to, the turn based combat of FF people still want we just aren't getting it. A New FF game with the graphics of FFXV and traditional turn based FF combat is what many people want.



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Cool, I'd be interested but don't have a PS4/XOne... maybe later then!



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The Fury said:

Having the choice of enemies also removes risk. No longer will I have fear that I'll randomly have to fight a Malboro (or flee from it like most cases), I'll see the Malboro and just go the other way. I will level up not but fighting through each opponent thrown at me but the ones I want to so it's easier on myself. 

In both cases you are fleeing from the encounter though. which removes the risk. On the other hand, if you want to fight that enemy, you can just approach him, something you cannot do otherwise without wasting time on fighting wrong enemies.

You can't always avoid enemies even if you can see them. That is decided by the level design, the behavior of the enemy, and you. for example, you can't avoid most enemies in Dark Souls. Even if you can avoid every single enemy, that would still be your choice.

Random encounter system just limits your choices really. No way around it.

Sorry to jump in



Is it just me or does the camera go a little insane sometimes? I'm still at the very start of the game but the constant movement of the camera (I'd run forwars and the camera would suddenly turn to the right for some reason) is starting to hurt my eyes. Is there something I'm doing wrong?



I've been playing Type-0 for awhile now. It's a fun experience but there are definitely flaws that stand out due to PSP technicalities. For example, there is a lot of copy paste in terms of assets like maps. The mission clock also bothers me because they pretty much want to force you to play at least twice.

The biggest issue though is the games difficulty is completely unbalanced. Pick officer and either a.) it's too easy and b.) it's too hard on expert trials with 1 shots or choose Agito and it's a.) ridiculously hard with 1 shots. This isn't how good difficulty is designed.

Don't let that stop you though. The game is intriguing and i've been liking the story and combat.



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The Fury said:

Sure, I've played Star Ocean, really liked Til End of Time (didn't like Last Hope, acting was so bad it put be off the game). I understand your view on seeing the opponent but your 'plus' points, I don't see them as all plus. Having the choice of enemies also removes risk. No longer will I have fear that I'll randomly have to fight a Malboro (or flee from it like most cases), I'll see the Malboro and just go the other way. I will level up not but fighting through each opponent thrown at me but the ones I want to so it's easier on myself. But I don't mind it in SO:TEOT, as I started the series on that one, didn't play the ones before then but wouldn't have minded the random battles they had before.

One thing though: " The transition from turn-based, random battles to action-oriented combat is the natural evolution of any game involving combat"

This just isn't the case, why does turn based combat have to vanish? even if graphical power has changed, turn based still has it's place. Combat is only evolving because people are thinking it needs to, the turn based combat of FF people still want we just aren't getting it. A New FF game with the graphics of FFXV and traditional turn based FF combat is what many people want.

I'm glad you have played SO:TEOT, that game is one of my all time favorites. Anyways, that statement from me was a bit too exaggerated, i'll admit. Turn-based has its placed and dedicated franchises to it like Disgaea, Bravely Default, Fire Emblem and Dragon quest (I think?) to name a few. FF has been changing so radically in the past few titles (both main ones and spin offs) It has split the community quite a bit but I think that's the beauty of FF, you get a new story and experience every time (mostly), for better or for worse.

I don't wanna extinguish turn-based, that would be selfish, but with technology getting better, developers have so much more freedom with how they approach combat. It can get more fast paced, flashy-er and bigger in scale. That's kinda what I meant, developers have much more power to make combat more "realistic" as oppose to the limitations that older consoles like SNES and PS1 had back when JRPGs were all the rage and turn-based was more prominent.



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mtachi said:
tokilamockingbrd said:


yea combat and story stucture are not traditional. Everything else is.

Is there anything else left to be traditional?


theme, world design, music, even character design.



psn- tokila

add me, the more the merrier.

ktay95 said:
I mean sure everyone go buy Type-0... mainly because I want Type-1 to be a thing.
If your a Nintendo era FF fan though Bravely Default and soon Bravely Second take the cake for 8th gen consoles.


You should add the caveat of combat systems. That's the only thing where Bravely Default is on equal terms with those games.



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I've liked the tiny bit of type-0 I've played so far, but frankly the goblin horde is starting to piss me off in the ffxv demo.



The Fury said:
Areym said:
Random encounters? Oh gosh, who still does that shit?

Yeah, I mean seeing the enemy, activating all your buffs before you go in or even just walking around them is so much more fun.

you can strategize better with the enemies already there. also if youre going to walk around them why even play the game? You might do that when you're low on health or something, just like you can run away from fights in random encounter games



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