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Forums - Gaming - The silent treatment sucks

What is it with companies these days announcing a game, then going into radio silence for months and months on end, letting the hype die away instead of maintaining it, all the while assuring us that it's "coming along well" but showing nothing to substantiate such claims?

Look at Nintendo; we have seen absolutely nothing of Yoshi's Woolly World, Devil's Third, or Starfox since E3... 9 months ago. They tell us Devil's Third looks "so much better now", yet provide not so much as a screenshot to prove it. Is it really so hard to just take a sceen or two and post them to twitter, just to throw us a bone?

Then there's The Last Guardian, which Sony tells us every year is still in the works, yet hasn't actually been seen in nearly six years. It's become a running joke.

And don't even get me started on FAST Racing Neo. First they tell us the first media is coming in "early 2014"; what we got was three measly screenshots, in September. They said the game itself was "coming 2014", yet here we are, 3 months into 2015, and we still don't have so much as a trailer. Then, a few weeks ago, they said new media was "being prepared". Guess what? It hasn't arrived, and last night when asked about it, they say they have "nothing to announce yet". Of course, this hasn't stopped them making grandiose promises and hyping the game to the moon and back.

Let's not even discuss Shin Megami Tensai x Fire Emblem; over 2 years since announcement, and not a single shred of material to show for itself.

Bottom line: don't tell, show.



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I think its cause they want to show it to us when its ready and honestly, we will be hyped anyway when it comes out provided they do a direct or something to bring us the hype before it launches



                  

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I think it has to do with the Preview/video criticism and madness that happens. Look at all the flack that, for example, Wolfenstein the New Order got and that turned out to be a great game. Developers are, to an extent, afraid to give too much out cause people go ape **** and the media loves to feed on that sorta crap. And the other, more legitimate side is no better: reviewers are forced to be critical of early stuff because people won't stop preordering games so if you want to be proconsumer, you have to try and warn early cause many people just won't wait for a product to come out.



I agree. There was a recent article of squeenix' president saying they have a surprise title for this year. I really dont want to hear about it until we see it. What is the point of creating expectations of many wanted sequals just to crush them later on? It doesnt help the game that is beeing released aswell because theres no way it will please everyone and there will be hurt feelings.



Yea, I was wondering what the hell happened with Fast Racing Neo. At this rate, it won't be released until sometime in 2016 and all we'll get in between is a 30 second trailer.

I was hyped for that game before, not so much anymore.

I'd love to see some more of Devil's Third as well.



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It sucks when girls do it to you too. You never know what goes on in their heads sometimes.







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pbroy said:
It sucks when girls do it to you too. You never know what goes on in their heads sometimes.

Chocolate.



Yeah, it's ridiculous. This is what Nintendo Directs should be for, but the last one was so busy with the New 3DS that I think it replaced some of the games. Hopefully there's a new one soon.



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FExSMT is a prime example...

Nintendo likes to 'surprise' the fans but it doesn't work, most of the time, to get the hype train running.



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I actually prefer it this way. It forces one to keep themselves invested to the game and look up details if they want to keep up and inform themselves more about interesting games at your own pace instead of getting constantly wacked by the überhype hammers as if consumers where targets in a whack-a-mole. I know there's litteraly no way they can keep up to the hype and will disappoint in some way in any case, which is why I stay clear to them until I can read any tests about them.

It worked out very well for me, too. My last big AAA game from a third party publisher (bar 2 fighting games on the Wii U, Tekken Tag Tournament 2 and Injustice: Gods among us on an eShop sale) had been Dragon Age: Origins, and I don't feel like I'm missing out on anything and haven't been disapointed ever since by any game purchase.