| SjOne said: Now Xbox gamers are interested in indies |
Yes. Never before because they never were big on 360. Right? I don't know what this has to do with the thread in any way, to be honest.

| SjOne said: Now Xbox gamers are interested in indies |
Yes. Never before because they never were big on 360. Right? I don't know what this has to do with the thread in any way, to be honest.

| walsufnir said: The game looked awesome last Gamescom but it's a tough one! The game is very challenging in platforming which is, in my opinion, a good decision they made. |
I have just finished 1001 spikes so I want another challenge :).
Puppyroach said:
I have just finished 1001 spikes so I want another challenge :). |
Just saw a speedrun video on Youtube. Guess you are used to challenging platform games that we used to had decades ago :)

But how long is it?
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
| vivster said: But how long is it? |
According to Kotaku anywhere between 12-15 hours.
| vivster said: But how long is it? |
You are way too unspecific. How is the cutscene:gameplay ratio you have to ask.

walsufnir said:
|
Cutscenes count as gameplay as long as there are enough QTEs. Wonder why people feel the need to seperate the most cinematic part from a game from gameplay.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
vivster said:
Cutscenes count as gameplay as long as there are enough QTEs. Wonder why people feel the need to seperate the most cinematic part from a game from gameplay. |
If you want to change the meaning then you have to specify how the qte/minute has to be. Or perhaps we should measure qtes you need before you fall asleep. But this isn't objectively measurable... Let's stick to qte/minute.

walsufnir said:
Just saw a speedrun video on Youtube. Guess you are used to challenging platform games that we used to had decades ago :) |
Those are the best (Super meatboy is another favorite) even though I am lazier today and not a huge fan of having to write maps of games in order to go through them. I´m guessing that won´t be neccessary with Ori anyways :).
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