Areym said:
I've said it a few times before, but turn-based makes little sense as a style of combat. You never wait for your opponent to make the next move in a fight, and if you do, there should be a way to counter or defend properly, not just stand there and take a punch (Super Mario RPG did a great job with its turn based combat) It isn't a chess match (obviously, some exceptions in different genres apply)
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This sentence isn't right, for one it's a video game so it doesn't matter if the combat make little senses to be turn based, if that's the way the game is designed. In older FF, you started each fight with a clean slate (no buffs before like in FF12 or 13) and have to strategise to defeat them. At the start of many boss fights you don't just wail on the enemy, you put up counters, shields, regen, you name it. The enemy could use a fire based attack so you use ice as it's more effective. An enemy KOs an ally, so you use one character to revive them, then another one to put buffs back on them before the enemy gets another go. One of your characters might be the only one with healing magic, so you make sure they are always ready to use their powers and let others attack. Even then, some FF games have an option for 'Defend' if you don't know what to do with works instantly until their next turn and in that time enemy attacks do less damage.
Using Chess as an example of what this game isn't is just odd, Chess is all about tactics, older and better than most video games can come up with. Chess has closer ties to turn based gameplay than 'wailing on the enemy' can dream.