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KingdomHeartsFan said:
Areym said:
I will never understand people's dislike for Action combat. I can do with either one but I much prefer Action oriented. It's good that you gotta do some micromanaging while in combat and that teammates can revive you in a pinch. I also think regenerating health works well how they are pitching it. Get low enough and take cover or pull back from battle. It gives you time to re-access the situation, maybe try a new tactic. However, I do hope some enemies (like bosses) can find you and force you to leave cover, otherwise, the game might be a bit on the easy side.

I've said it a few times before, but turn-based makes little sense as a style of combat. You never wait for your opponent to make the next move in a fight, and if you do, there should be a way to counter or defend properly, not just stand there and take a punch (Super Mario RPG did a great job with its turn based combat) It isn't a chess match.

Needless to say, I love the combat so far. I am bummed out that those 3 guys are your only team members, I've always loved having a varied party, or that you can't control them (it seems)

They do, if you look up the behemoth in the demo fight it chases after you if you try running away, unless your allies are trying to distract it.

Fantastic. I think its perfectly fine for small enemies, the one you grind on, to be push overs for the most part. It's all just preparation for the big mother fucker that will not play by the run and hide rules. The fact that teammates can distract is also pretty nice.



"Trick shot? The trick is NOT to get shot." - Lucian