KingdomHeartsFan on 09 March 2015
| Areym said: I will never understand people's dislike for Action combat. I can do with either one but I much prefer Action oriented. It's good that you gotta do some micromanaging while in combat and that teammates can revive you in a pinch. I also think regenerating health works well how they are pitching it. Get low enough and take cover or pull back from battle. It gives you time to re-access the situation, maybe try a new tactic. However, I do hope some enemies (like bosses) can find you and force you to leave cover, otherwise, the game might be a bit on the easy side. I've said it a few times before, but turn-based makes little sense as a style of combat. You never wait for your opponent to make the next move in a fight, and if you do, there should be a way to counter or defend properly, not just stand there and take a punch (Super Mario RPG did a great job with its turn based combat) It isn't a chess match. Needless to say, I love the combat so far. I am bummed out that those 3 guys are your only team members, I've always loved having a varied party, or that you can't control them (it seems) |
They do, if you look up the behemoth in the demo fight it chases after you if you try running away, unless your allies are trying to distract it.








