Curmudgeon on 25 February 2015
When I got my Xbox 260, the first 2/3 months I thought achievements were pretty cool. Then I realised that:
a) They are pointless. There is no use for gamerscore, it's just a pointless number. I would have liked it better if they could be used to purchase stuff for your avatar or something. Make them somewhat worthwhile at least.
b) They are meaningless. A gamerscore has no meaning. Certain games are very easy to 1000/1000 while others have very hard achievements. Therefore a console wide system of cumulative points has no meaning/value in relation to a person's skill or 'achievements'
c) Many games had lazy and uninspired achievements, or they were a chore (collect all flags in Assasins Creed for example) I know people who played just to 'hunt achievements'. They didn't even enjoy playing half the time. It kind of defeats the purpose of playing games.
d) I don't need to share my achievements with others. I don't even want to. As Helloplite mentioned: If I really care about an achievement of mine I'll just tell it to people.
I'm not opposed to the concept of achievements or challenges in game. And I wouldn't care if Nintendo does implement such a system. But I just don't see the point of an overarching system. If devs think it can add something to the game they can always implement such a system. Smash Bros for example has a challenges system which is fun. Completing them also unlock bits of content (trophy, stage..) which is a nice touch. I like them much better when integrated in the game itself.
Spending warm summer days indoors
Writing frightening verse
To a buck-toothed girl in Luxembourg
NES, SNES, N64, GC, Wii, WiiU, GB, GBC, GBA, DS, 3DS, Mega Drive, Game Gear, PS1, PS2, PSP, XBOX 360, Atari Lynx