walsufnir said:
A dev-team wants to make a new racing-game. In doing so they decide the most crucial part of the racing game is not steering, it's accelerating and breaking. They let everyone in the public know about it so nobody can say they didn't know what was coming. Now the devs achieve a level of graphics no one has ever seen before in a racing game, everything is jaw-dropping. They even manage to make the accelerating and breaking extremely difficult and challenging, millimeters are crucial in every corner of your trigger buttons. But in the end it's a beautiful looking racing game where you only accelerate or break. Now the devs achieved exactly what they wanted to but how would you rate this game, compared to other racing games? I know this is an exaggeration but how does the goal/vision add anything to what the game is in the end? |
Bad example. It does not work like this. I believe that any game must be reviewed for what it's conceived to be, not lowering the score because that Reviewer was expecting a different game, or the game does not have all the features other games have. My opinion. Thanks God we have something different sometimes...something unique. Also, what is 'fun' and 'value' ? How can we define it ? GTAV got one of the highest score in the last 2 years, but I didn't find it so funny, I didn't even finish it! Plenty of contents, huge game, but I find it boring, with all those boring missions.
By the way,
The Order 1886: Review - The game that everyone wanted to hate.
89/100 - Superb
Review summary
GRAPHIC - 96%
SOUND - 92%
GAMEPLAY - 81%
SCOPE - 70%
”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”
Harriet Tubman.