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Forums - Sales - The Evil Within sold now 3.3 Million units, soon surpassing Resi 6?

baloofarsan said:

I cannot find this 6.1 million sales figure for Resident Evil 6. Where did you get it?

I found this official number from one and a half years ago: 5.2 million 


Most recent shipped + sold for the game is 6.1m.  Summarized here:

http://www.neogaf.com/forum/showpost.php?p=150482840&postcount=598

You can follow the link in that post to get to the actual data, I'm sure.



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Kresnik said:
baloofarsan said:

I cannot find this 6.1 million sales figure for Resident Evil 6. Where did you get it?

I found this official number from one and a half years ago: 5.2 million 


Most recent shipped + sold for the game is 6.1m.  Summarized here:

http://www.neogaf.com/forum/showpost.php?p=150482840&postcount=598

You can follow the link in that post to get to the actual data, I'm sure.

During the period between September 30, 2013 to December 31, 2014 it has sold 900,000 copies. Well done for an old game.

https://web.archive.org/web/20131213190248/http://capcom.co.jp/ir/english/business/million.html

http://www.capcom.co.jp/ir/english/business/million.html



Ninja'd



NobleTeam360 said:

Ninja'd


Why are you mentioning Ninja (Gaiden?) on a The Evil Within thread?

 

REPORTED!!



Wright said:
NobleTeam360 said:

Ninja'd


Why are you mentioning Ninja (Gaiden?) on a The Evil Within thread?

 

REPORTED!!

Lol, I'm sorry! Forgive me Lord Wright



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MikeRox said:
SjOne said:
You think Bethesda is an unknown publisher? Hahaha


Outside of the Elderscrolls and ID IPs, they're pretty low key and certainly not a highly branded publisher IMO.

But I think that's because they don't seem to trash talk like Activision and EA etc do and just quietly get on with it.


You call Fallout, Wolfenstein, and Doom are low key?

That's like saying outside of outside of Call of Duty that Activision is unknown 



Wright said:
SkyHold said:


The game is just sloppy and all over the place.RE4 focused on one vison while TEWI has no clear purpose.It's like 10 games in one and it's not a good mix.He should have kept it simple like RE4.


The fact that the games is all over the place was done on purpose; it's not 10 games in one, but rather, a game designed as if it was a videogame. Every chapter tries to be different from the previous one so that the player keep enjoying the variations thrown at him. It's like playing Super Mario Bros, and each chapter being a different world, with different conditions attached to it. One chapter you're just dealing with a tough boss, the other you're facing invisible enemies, next one you're escorting a teammate, the following is based around an invincible enemy...etc.

 

While taking inspiration from it, I don't think Mikami wanted to reproduce Resident Evil 4 again, but rather, take a departure from his classical gaming structure. That's my take on it anyway.

Mario never loses it's focus on platforming though and Mario also has it's own unique world to playthrough.TEWI has none of that and is not consistant at all.Where do these invisble enemies even come from?They are just random which is the point I am making.What is the point of the whole game or the game's world?Back to Mario, you would not see stealth or weapons in Mario since they is not what Mario as a character is about.all levels in Mario are connected to his world.



SkyHold said:

Mario never loses it's focus on platforming though and Mario also has it's own unique world to playthrough.TEWI has none of that and is not consistant at all.Where do these invisble enemies even come from?They are just random which is the point I am making.What is the point of the whole game or the game's world?Back to Mario, you would not see stealth or weapons in Mario since they is not what Mario as a character is about.all levels in Mario are connected to his world.


The Evil Within never loses it's focus on gunplay. You said Mario has its is a unique world, but it's inconsistent; never ever is explained why Mushroom Kingdom varies so much from world to world, nor why Mario cares - because it serves to mix up the gameplay while always being a platformer.

The world in The Evil Within isn't random for the sake of being random, but they do subordinate it for the gameplay, instead of plot; just like Mario does. The whole Evil Within world is connected to this man:

 

You're asking what's the point of the whole game, which makes me think...did you beat it?



SjOne said:
MikeRox said:


Outside of the Elderscrolls and ID IPs, they're pretty low key and certainly not a highly branded publisher IMO.

But I think that's because they don't seem to trash talk like Activision and EA etc do and just quietly get on with it.


You call Fallout, Wolfenstein, and Doom are low key?

That's like saying outside of outside of Call of Duty that Activision is unknown 


Wolfenstein and Doom are ID IPs :p

Not really, Activision constantly hit the news for various outspoken opinions. Bethesda are really quiet in comparison. They don't have the big marketing blitzs for most of their releases either.

But I don't think Bethesda is a household name game publisher unlike Acti/EA/RockStar (Take 2 aren't really a household name either even though they own Rockstar).



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

Ridiculous thread, never in a million years is the evil within surpassing the 6.1 million sales of resident evil 6.