Wright said:
SkyHold said:
The game is just sloppy and all over the place.RE4 focused on one vison while TEWI has no clear purpose.It's like 10 games in one and it's not a good mix.He should have kept it simple like RE4.
|
The fact that the games is all over the place was done on purpose; it's not 10 games in one, but rather, a game designed as if it was a videogame. Every chapter tries to be different from the previous one so that the player keep enjoying the variations thrown at him. It's like playing Super Mario Bros, and each chapter being a different world, with different conditions attached to it. One chapter you're just dealing with a tough boss, the other you're facing invisible enemies, next one you're escorting a teammate, the following is based around an invincible enemy...etc.
While taking inspiration from it, I don't think Mikami wanted to reproduce Resident Evil 4 again, but rather, take a departure from his classical gaming structure. That's my take on it anyway.
|
Mario never loses it's focus on platforming though and Mario also has it's own unique world to playthrough.TEWI has none of that and is not consistant at all.Where do these invisble enemies even come from?They are just random which is the point I am making.What is the point of the whole game or the game's world?Back to Mario, you would not see stealth or weapons in Mario since they is not what Mario as a character is about.all levels in Mario are connected to his world.