Nem said: I still think everone is trying to kill off the 3DS and Wii U way too early. Think about the software development cycles. They cant just release one round of games before remakingall the tools all over again. I think both the 3DS and Wii U will see another round of first party software before exiting the stage. I guess it is possible that Nintendo development is now focused on the new portable to come out in a year or two, but i find it unlikely. What makes sense to me is that in 2015 and 2016 the new wave of software for current consoles will release and no new systems will release wich will maximise profits. Possibly production of current models will slow down for the release of a new system in late 2017 where the next wave of software will start beeing ready. |
Nintendo is suffering now because in part they took too long to release the Wii and DS successors, both of those should have launched at least a year earlier.
Nintendo likely already has synced their dev cycles up so that this launch window for the next handheld is 100% their internal priority right now. Your mistake is thinking Nintendo is making these decisions off the cuff, IMO they had 2016 earmarked all along as a transition year.
Iwata even said last year that they were going to "redefine" video games and that would take roughly 2 years to bring to market (add two years to 2014 and you get ... ?).
Wii U and 3DS will ride out with what they've got. You can't say Nintendo didn't support both pretty darn well all things considered.
No chance in hell Nintendo can sniff $800 million in profit for fiscal year ending 2017 with a declining 3DS and the Wii U which is a dud all around.
There's no way they can hit that number (or even come close) unless they have huge new product line coming IMO. By 2016 3DS annual shipments will be down into the 7 million/year range or worse ... that isn't going to cut it and the Wii U has failed at every oppurtunity to really show it's something the mass market really wants.