spemanig said:
1 -Random matching is done world wide, game tries to place you with players close to your skill level based on ratings 2 -Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature 3 -Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that 4 -No communication with players you are matched with
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1 - A region based matchmaking would be better. Depending with who you are matching with, there will be a lot of lag. Most games give you the option or simply only match you with players in the other side of the planet if you don't have anyone playing in closer parts of the world.
2 - It wouldn't matter if they didn't screw up with 4.
3 - Seriously? A online multiplayer game with only one mode in 2015? Not even the basic ones like capture the flag or conquest? Are they expecting it to sell? CoD and BF comes with more than 10 modes, even TLOU has 3. It's unaceptable. 4 vs 4 could be bad, but some games resort to it if the gameplay demands. It can be the right choice for a game that has the ink mechanics, since it makes each player do a lot of things in the map (like Transformer games, where 4 vs 4 looks good because the players are giant robots flying, running and shooting all over the place).
4 - Team communication is important in online team based MP games. It's basic since 2006. Even portable games have it. You need to coordinate your team, every clan player on MP competitive games know that he has to play with a headset and act like a team. Seriously, this is dowright embarassing.