famousringo said: The controls of horror games tend to be deliberately clumsy to heighten the sense of desperation and helplessness. It's not a bug, it's a feature.
I can understand how some people find these controls hard to tolerate, especially when the typical PC FPS, for example, gives you more control then you could ever possibly have in real life (ie, firing rocket launchers while running sideways. Having any accuracy with any weapon while running in any direction, really).
Time to try Metroid Prime 3, IMO. |
If they really made the controls clumsy on purpose, then that's absolutely retarded game design IMO. If they want me to feel desperate, give me good controls and harder or more numerous enemies. The controls are the absolute heart of the gameplay in any action game, and they should always be at the center of gameplay design. You're supposed to feel connected to the main character, not hamstrung by a poor control setup. There is nothing more annoying in a game than when you can't make your character do what you want him to do.
It's funny, I read "official" reviews of the original RE4 for PS2, and they're all raving about how awesome the controls are because the camera is now over your character's shoulder. But I read the user reviews, and they say, yeah, the perspective is better than the fixed camera with prerendered backgrounds, but the controls are exactly the same, and just as bad. In just about every review I've seen, they mention the "tank controls" by that phrase -- one even used the phrase "Cumbersome Tank Control(tm)". This is obviously a long running notorious problem for the game series, which means that the developers have known that it was a problem since the first Resident Evil game. There's just no excuse for it, IMO.