By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nearly 6 million amiibos sold worldwide

 

Amiibo sales are...

Really good! 153 86.44%
 
Decent! 20 11.30%
 
Pretty bad... 4 2.26%
 
Total:177
Goodnightmoon said:
Mythmaker1 said:

I expected nothing more than what happened. Which is the problem. Granted, this is the early days, but what do you expect to see over the next year?

Many more amiibo sold thanks to MP10 heavy support (and new amiibos), New 3ds amiibo support and a possible Nintendo amiibo game. And all Nintendo games this year for WiiU have amiibo support in some way.

The one I see having the most potential to sell Amiibos is the New 3DS support. The problem I see is that the people most likely to buy Amiibos to use for their 3DS probably already have a Wii U, being Nintendo fans. 

In a lot of ways, how Amiibos sell will have a lot to do with what Nintendo does to tie them all together. Without a game already released to tie things together, I don't expect momentum to persist.



I believe in honesty, civility, generosity, practicality, and impartiality.

Around the Network

Good job Nintendo! 6 million isn't too bad for now. I like the idea of Amiibos and so far I own 3 of them (Link, Samus, Mario) and it looks like almost all Nintendo games from now on will feature some sort of Amiibo compatibility, even if it's just a little gimmick like in Captain Toad: Treasure Tracker.

But unlike many people, I don't expect some sort of Amiibo game in the style of Skylanders. Nintendo wouldn't do that, and I'm happy about that.



Unreal sales and at least its giving Nintendo more space in game shops a bit of frontline branding, with these kinda sales retailers will want more, which in turn should held hardware and software sales



old skool

Mythmaker1 said:
tbone51 said:


It is alot when you consider...

1. These account for 18 out of the 48 (or maybe 49-50) SSB amiibos released

2. Still has the Super Mario Line to come out, and possibly more

3. Has no Amiibo Game (like Disney Infinity/Skylanders) out at all and are only used for mostly collection purposes.

 

I consider that really good actually, imagine a hub world for amiibos only. :0

More a matter of perspective, really. I don't see the points you mentioned driving sales that much.


Really? Points 1+2 show that at best only 1/4th of the amiibos launched. With many stock problems on some of the characters as well.

That and especially #3 with An Amiibo game you dont think it'll grow by a good margin? Also there is pokemon... And amiibo cards that will come in the future.



PxlStorm said:
Good job Nintendo! 6 million isn't too bad for now. I like the idea of Amiibos and so far I own 3 of them (Link, Samus, Mario) and it looks like almost all Nintendo games from now on will feature some sort of Amiibo compatibility, even if it's just a little gimmick like in Captain Toad: Treasure Tracker.

But unlike many people, I don't expect some sort of Amiibo game in the style of Skylanders. Nintendo wouldn't do that, and I'm happy about that.

Nintendo wouldnt make a platformer? er ok then



Around the Network
Nogamez said:
PxlStorm said:
Good job Nintendo! 6 million isn't too bad for now. I like the idea of Amiibos and so far I own 3 of them (Link, Samus, Mario) and it looks like almost all Nintendo games from now on will feature some sort of Amiibo compatibility, even if it's just a little gimmick like in Captain Toad: Treasure Tracker.

But unlike many people, I don't expect some sort of Amiibo game in the style of Skylanders. Nintendo wouldn't do that, and I'm happy about that.

Nintendo wouldnt make a platformer? er ok then

I'm rather talking about having to buy more and more figures just to play the game. Not about it being a platformer =p



super_etecoon said:
Mythmaker1 said:

More a matter of perspective, really. I don't see the points you mentioned driving sales that much.

Are you kidding me?  You don't think a quality game developed by Nintendo focusing on utilizing the Amiibo figurines would push sales of the toys?  I honestly don't know your posting history...but this seems pretty backward.  I own two: Samus and Link.  I don't really feel compelled to purchase more...but if a game came along that featured an ever expanding universe based on the toys you owned, you better believe I'd own more.  I want a reason to justify the their purchase...I want to give Nintendo money...but it just has to seem worth it...beyond the concept of toy collecting.

 

Regarding points 1 and 2...sure...I don't see those having much impact beyond the current fascination and existing attach rate with them.

No, I don't.

Nintendo already has a cross-franchise title in Super Smash Bros. I don't see the novely of adding Amiibos doing much to push another game of a similar type.



I believe in honesty, civility, generosity, practicality, and impartiality.

Mythmaker1 said:
super_etecoon said:
Mythmaker1 said:

 

No, I don't.

Nintendo already has a cross-franchise title in Super Smash Bros. I don't see the novely of adding Amiibos doing much to push another game of a similar type.


Amiibos aren't the focus for SSB, never have been. Also there are many cross over Nintendo titles, i dont get how that has anything to do with amiibo made game. 

Amiibo game doesn't have to be Ahuge SSB cross over game. It could be a pokemon game or a super mario line game for example.



tbone51 said:
Mythmaker1 said:

More a matter of perspective, really. I don't see the points you mentioned driving sales that much.


Really? Points 1+2 show that at best only 1/4th of the amiibos launched. With many stock problems on some of the characters as well.

That and especially #3 with An Amiibo game you dont think it'll grow by a good margin? Also there is pokemon... And amiibo cards that will come in the future.

The first point is true. However, I doubt the ones that follow will be even close to as popular as the ones already released. Franchise faithful might pick up some of the supporting characters, but I'd argue most of the sales potential has already been reached, without something new added to the mix.

As for the third point, yes, I think a game has that potential. I just don't expect them to be able to do it without poisoning the metaphorical well.



I believe in honesty, civility, generosity, practicality, and impartiality.

Augen said:
When is the second run on Marth happening?


Around the time Codename Steam releases, mostly likley a few weeks before I think.