spemanig said:
vivster said:
You do know that there is a difference between a detailed giant track with 8 individual racers and a lot going on simultaneously and a tiny low res arena with only 2 participants with predictable patterns. Of course it looks better, because it is simply a lot less demanding than MK8 and as such they can incorporate more high quality assets.
We know that Wii U is capable of delivering 720p at 60fps. This game shouldn't be different considering the drastically reduced scope.
Your subjective perception has no effect on how demanding a game is. Also you may want to look back at some HD screens of MK8.
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I've seen traditional 2D fighters running, at 60fps, on the Wii U. There's nothing that even slightly comes close to this. Look at Tekken TT2, a game made by the same exact company. It doesn't even come close to looking this detailed. It's not subjective perception. It's literally right there. Even I know that it isn't as simple as "well if it's 720p 60fps one one thing, it's got to be possible on everything!" Wii U is capable of MK8 at 720p 60fps. Definitely not what's shown here. I will gladly eat crow stew if that turns out not the case.
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It's pretty clear you don't know what you're talking about, but it's understandable as it seems you're not the only one.
These graphics are pretty easy for the Wii U as explained above: Only two fighters that don't have a very high polygon count. They look detailed because of the texture work, the normal mapping and the specular reflections. Also, the visual effects (judging from this and from the gameplay shown on Famitsu the other day) look like rather simple 2D flashes and sparks, and not even at a high resolution at that. Add to that the simple environmnet, no actual grass, low-res terrain, etc.
It looks cool because the style and art, not because of its technical features.