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spemanig said:
curl-6 said:

It looks more technically demanding to me than the Pokken screens with their two (admittedly great looking) characters in a small and not so high res environment.


I think there are a lot of completely necessary compromises being made to make that game possible on the Wii U, and I don't think that the same can be done with Pokken simply because the arena is smaller. We've seen the best graphically looking fighting games on similar hardware, and the results don't even come close. The in game models look as detailed as the character art, dude. At 60fps. I'm not buying it.

...I mean, I'm buying it. Like I'm... purchasing... I just don't believe it. You get me.

Seriously. Spam my profile with "I told you so's" if Pokken looks anywhere near this good if it comes out on the Wii U. I would gladly eat crow on this.

But I know I won't.

Well the character models are really the only truly demanding thing we have here.  The ground textures are nice, but not superb.  Folliage meshes are sparse and not too detailed.  The particle effects, Zekkyou already explained.  Also, the restriction in terms of what is being rendered (small arenas, small area around it being rendered).  All these things allow the hardware's power to be focussed on only a handful of aspects that can be pushed a lot farther.  I doubt this game will need much of any downgrading to go on Wii U.  Probably a 720p resolution.