| ghost_of_fazz said: It's pretty clear you don't know what you're talking about, but it's understandable as it seems you're not the only one. These graphics are pretty easy for the Wii U as explained above: Only two fighters that don't have a very high polygon count. They look detailed because of the texture work, the normal mapping and the specular reflections. Also, the visual effects (judging from this and from the gameplay shown on Famitsu the other day) look like rather simple 2D flashes and sparks, and not even at a high resolution at that. Add to that the simple environmnet, no actual grass, low-res terrain, etc. It looks cool because the style and art, not because of its technical features. |
...Then why don't other games look this good with similar hardware? If I'm wrong, I'll gladly admit it, but it's not like these guys haven't made fighting games before. If this game looks this good, why haven't any of their other fighting games on similar hardware even come close? It's not like Pokemon particularly lends itself to more realistic art design.







