| Mr Khan said: Depends on their ability to find the core gamer market in phones, which in turn depends on marketing and the ability to create the appropriate presence on the notorious appstore/playstore |
Well, I guess I mean more in the sense that a game can generate more revenue by selling 4,000 units on Vita than by selling 100,000 on Steam. I think we'd all consider the Steam audience to be almost entirely comprised of "core" gamers, but they are very price sensitive (though probably much less so than mobile gamers).
Then again, it might not be correct to consider mobile gamers the same sort of tightwads that make up so much of the Steam audience. It seems that a lot of them think games should be free but have no problem paying for instant gratification within said games.










