Okay, so from the sound of it, they didnt really make much of anything that I care about on handhelds...although I guess their console output isn't any different aside from a select few titles
Okay, so from the sound of it, they didnt really make much of anything that I care about on handhelds...although I guess their console output isn't any different aside from a select few titles
No reason to believe that EA will all of a sudden support a new Nintendo handheld if and when it comes out.
They will probably just increase their mobile support, and out of three console makers, only Microsoft might see some EA games on their Windows phones.
EA just cant deliver the quality needed for an AAA HH game... and people with handhelds dont like getting scamed with bullshit dlcs and inapp purchases.
They probably get enough money from those EA game apps they pump out. Like scrabble and Tetris. That don't have proper online.
Doesn't really surprise me.. Vita failed and 3ds users buy it for exclusive content. EA isn't good at making the types of games which would sell on 3ds.
EA has struck gold with Ultimate Team in Fifa.. With the audience mobile reaches its far more interesting







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)
badgenome said:
It is. But since their handheld output was pretty much limited to shovelware and ports (mostly lazy ones), it's not that much of a loss. While those things are a good indicator of the health of a platform, I don't think their absence exactly undermines the handheld proposition. It just doesn't make a whole lot of sense for EA to include dedicated handhelds in their plans given their portfolio of games. It will be interesting to see how things shake out in the coming years. Right now handheld games occupy an uncomfortable middle ground. But what happens as the mobile software market gets more and more crowded? Especially if, as Square is trying to do with Mevius Final Fantasy, mobile games increasingly resemble console games and become ever more expensive to develop? What's the appeal for publishers if they have to offer more and more polished games to ridiculously price sensitive consumers? Do traditional handhelds where people are used to paying ~$40 for a game become a safer bet? |
Depends on their ability to find the core gamer market in phones, which in turn depends on marketing and the ability to create the appropriate presence on the notorious appstore/playstore

Monster Hunter: pissing me off since 2010.
EA can't make good games, especially for handhelds, so this doesn't matter.
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