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Forums - Nintendo - New Pokken Info! Pikachu, Suicune, and Gardevoir confirmed! Gameplay footage inside!

spemanig said:
ohmylanta1003 said:

Yes, as a replacement. I find the turn based battle system of Pokemon incredibly boring. How have people that have played every main game not gotten sick of the battle system? I just wish there was something to spice it up. Although, I'd be satisfied if they made an open world game with a battle system like this, like you said.


That sucks for you. There is nothing to spice up. Pokemon is a strategy game. You either like them or you don't. It's already exhilerating. People keep playing it for the same reason they keep playing something like Street Fighter, or Dota, or any complex multiplayer game with a steep dependance on complex strategy. There's a deep, expanding, and evolving competitive metagame. Pokemon will never die as long as they keep adding new Pokemon. It's like chess if it added new pieces and a bigger board and more rules every 3-5 years. And if more people liked chess. And if all the peices looked like cuddly or vicious monsters.

Pokken unfortunately makes it very unlikely that that will ever happen.


I guess...to each their own, then. Although, I think it's very difficult to call a turn based battle system exhilerating. However, I totally understand why the other games you listed could be.



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spemanig said:
Busted said:

Exactly, im just saying i think it would be a waste of time lol

I know what you're saying. I'm saying that you're wrong. It would not be a waste of time. It would easily double the amount of content in the game with an extremely simple string of code, just like with Smash. It's the opposite of a waste of time.

I'm not wrong because you say so, look at Gardevoir's and specially Suicune's styles, mostly projectiles, do an insane amount of damage, you can't just ''write a line of code and make phase change its own mode'' wish worked that way, we would have 50 releases by studio per year, but i'm not gonna talk about that, they should just focus on what they're doing, the way they're doing it



Is it the same people who make the naruto games? The gameplay looks exactly like the ultimate naruto series...

Even the support pokemon..



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spemanig said:
Dgc1808 said:
Knew it was a more naruto like game from the very first trailer but no one would listen :S. Just rewatch that trailer and you can easily tell.


It didn't look anything like the Naruto games from that trailer. There was no way to tell back then.

https://www.youtube.com/watch?v=3-WqRkiLe1A

0:14-0:16, 0:38-0:42 non traditional camera

0:41-0:43, The direction that Machamp attacks and then Lucario forces him into with it's own attacks are cannot be mapped on a single axis.

Varies moments in the video you seem them on the dirt path and it seems 2D (0:44-0:46), other times they'll be off or even parrallel to it.

That stuff alone is enough to know that it's 3D (Tekken, but way less restrictive in movement) and not 2D (Smash). Toss in the crazy high jumps like 0:18 and arial attacks like 0:50 and it looks less and less like a Tekken game. Once the devs started talking about barrier for entry, it just became obvious. But whatever. It was obvious to me but not to others I guess. 



4 ≈ One

and this will never leave japan



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The visuals and effects looks fantastic but the gameplay looks eerily similar to the Storm games which are cool but fail to have sort of depth to gameplay which worries me about this game.



PwerlvlAmy said:
and this will never leave japan


A little bit of faith !!! I think is very possible, WiiU need this NOW xD



Now it seems kinda redundant to cram so many Pokemon into Smash 4...



Busted said:

I'm not wrong because you say so, look at Gardevoir's and specially Suicune's styles, mostly projectiles, do an insane amount of damage, you can't just ''write a line of code and make phase change its own mode'' wish worked that way, we would have 50 releases by studio per year, but i'm not gonna talk about that, they should just focus on what they're doing, the way they're doing it


I've seen them. You're exadurating. Their projectiles do no more damage than projectiles in other fighting games, at all. You're not wrong because I say so, you're wrong because the things you are saying is incorrect. It would not be a waste of time. It's already in the game. They wouldn't need do any large amount of work at all for something like that, or else we'd have only 1 release by a studio per 50 years. And yes, I'm exadurating ironically.

There's nothing about simply, and it is extremely simple to do, adding the option for 2D only battles, in a game that already has 2D battles, that stops them from "just focusing on what they're doing, the way they're doing it."



ohmylanta1003 said:

I guess...to each their own, then. Although, I think it's very difficult to call a turn based battle system exhilerating. However, I totally understand why the other games you listed could be.


And I think it's difficult to take anyone who says that seriously. Turn based games are exhilerating for the same reasons that games like poker, chess, or any game where the strategy involves taking turns and reading your opponent, are exhilerating. They are games that require deep intellect, patience, and foresight to enjoy. Knowing that you outsmarted someone and reacted accordingly is exhilerating.