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Forums - Nintendo - Kirby and the rainbow curse confirmed to be $39.99

RolStoppable said:
Goodnightmoon said:

The big question now is... how are they going to release it on Europe?? Canvas Curse sold like... 5k?? Is possible that they don´t release a retail version on Europe but only a digital? Dam I want it now, don´t know why we are gonna get this so late...

European sales numbers on VGC are often incomplete, especially for games released before 2007.

There will be a retail release in Europe.

I hope so, and I mean "When" not "How" XD that´s a typo.



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RolStoppable said:

In the end it doesn't matter how many people worked on a game, all that matters is how good a game is.

Child of Light is an incomplete (the final dungeon got cut) 10 hour game that rides on its Grandia-inspired battle system and doesn't offer much else. Captain Toad clocks in at around 14 hours, doesn't feel repetitive and is very polished. Nintendo's game may cost 25 Euro more than Ubisoft's, but it's the better buy because it's the more varied and complete product.

With this new Kirby game we already have a good idea of what to expect because there was a similar DS game. Plenty of collectibles and several playable characters should bring the title to a 100% completion time of around 15 hours, making the whole thing very comparable to Captain Toad. If you don't like it, don't buy it. But I for one don't think that people are getting ripped off here.

You may notice I'm not the one trying to dictate how anyone else should feel about the price of the game, its actually the complete opposite. If you're gauging  it subjectively I've already stated that I'm not denying that the game is worth $40... Happy for the peeps who can't wait to get their hands on it.




teigaga said:
ohmylanta1003 said:

Every game release is $60 from the bigger companies. You're indie example is completely invalid, as we all know the only way that these smaller companies can make money is to charge way, way less than $60 so people will feel like giving it a shot. Big name companies charge $60 almost every time. A lot of times, these games aren't even worth the $60 dollars, but it's still priced that way. Nintendo is at least recognizing that maybe not all games should be released at the $60 price. I give them props for doing so.

At retail the big publishers mostly charge $60 because they're selling games like AC Unity which regardless of what you think of it has a team of 100s of people working over 2-3 years. Their budget releases normally skip retail and are sold directly through the PSN store etc, but this doesn't mean that they're not comparable.  Not sure how much it was in the US but Child of Light was 12 pounds here in the UK, the whole point of these smallers games is that they're made by much smaller teams and have a much shorter developement cycle- that is reflected in its price. Now I don't know the specifics of this game but going on what I've seen it looks like it was made by a few dozen people over 12-16months- which is very comparable to a large scale indie title. 


You're just spewing out of your ass now. You admit in your last line that you don't know the specifics of the game and you don't know how many people are working on it and you don't know how long it's taken them to make. How can you say all of the things that you've said here and earlier just off of pure speculation? Nintendo is charging $40. Nintendo knows that they probably could charge $60 and make a similar amount of money because it uses a character that people recognize/adore and it has the word Nintendo on it (which is all that a lot of people need to buy a product from them), but they decided not to. Kudos to them for lowering the price on Captain Toad, Mario Party 10, and Kirby and the Rainbow Curse. They certainly didn't need to.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

teigaga said:
The retail release of this will sell like dust :/

i do wonder what you base this on... every kirby title, console or handheld, with the exception of three sports spin-offs (kirby dream course) have done over 1m. kirby air ride gamecube, which got awful reviews, easily passed 1m at a full $49.99.

this will sell like hotcakes (for what it is), and the perfect test case for it is captain toad, which is well on its way to 1m after its terrific european release. the price will only speed up the process.

also, as RolStoppable said above, it matters not at all whether 3 or 300 people worked on something. if you've seen gameplay of this you can tell that it oozes the signature nintendo attention to detail, down to a beautiful hiccuping stop-motion clay aesthetic that is precisely the kind of thing hd consoles should be used for.

ohmylanta1003 said:

You're just spewing out of your ass now. You admit in your last line that you don't know the specifics of the game and you don't know how many people are working on it and you don't know how long it's taken them to make. How can you say all of the things that you've said here and earlier just off of pure speculation?

oh, and this ^.

finally: wanna bet this passes 1m lifetime?



ohmylanta1003 said:

teigaga said:

At retail the big publishers mostly charge $60 because they're selling games like AC Unity which regardless of what you think of it has a team of 100s of people working over 2-3 years. Their budget releases normally skip retail and are sold directly through the PSN store etc, but this doesn't mean that they're not comparable.  Not sure how much it was in the US but Child of Light was 12 pounds here in the UK, the whole point of these smallers games is that they're made by much smaller teams and have a much shorter developement cycle- that is reflected in its price. Now I don't know the specifics of this game but going on what I've seen it looks like it was made by a few dozen people over 12-16months- which is very comparable to a large scale indie title. 


You're just spewing out of your ass now. You admit in your last line that you don't know the specifics of the game and you don't know how many people are working on it and you don't know how long it's taken them to make. How can you say all of the things that you've said here and earlier just off of pure speculation? Nintendo is charging $40. Nintendo knows that they probably could charge $60 and make a similar amount of money because it uses a character that people recognize/adore and it has the word Nintendo on it (which is all that a lot of people need to buy a product from them), but they decided not to. Kudos to them for lowering the price on Captain Toad, Mario Party 10, and Kirby and the Rainbow Curse. They certainly didn't need to.

Time to leave this thread me thinks, you were confused at how someone could think $40 is overpriced for a retail game like this, I've offered you my logic. I don't think theres anything more to be said.



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teigaga said:
ohmylanta1003 said:

teigaga said:

At retail the big publishers mostly charge $60 because they're selling games like AC Unity which regardless of what you think of it has a team of 100s of people working over 2-3 years. Their budget releases normally skip retail and are sold directly through the PSN store etc, but this doesn't mean that they're not comparable.  Not sure how much it was in the US but Child of Light was 12 pounds here in the UK, the whole point of these smallers games is that they're made by much smaller teams and have a much shorter developement cycle- that is reflected in its price. Now I don't know the specifics of this game but going on what I've seen it looks like it was made by a few dozen people over 12-16months- which is very comparable to a large scale indie title. 


You're just spewing out of your ass now. You admit in your last line that you don't know the specifics of the game and you don't know how many people are working on it and you don't know how long it's taken them to make. How can you say all of the things that you've said here and earlier just off of pure speculation? Nintendo is charging $40. Nintendo knows that they probably could charge $60 and make a similar amount of money because it uses a character that people recognize/adore and it has the word Nintendo on it (which is all that a lot of people need to buy a product from them), but they decided not to. Kudos to them for lowering the price on Captain Toad, Mario Party 10, and Kirby and the Rainbow Curse. They certainly didn't need to.

Time to leave this thread me thinks, you were confused at how someone could think $40 is overpriced for a retail game like this, I've offered you my logic. I don't think theres anything more to be said.


I'm certainly not confused. I read what you were trying to say and I understand what you were trying to say and I wholeheartedly disagree. All I really wanted to say is that we don't have enough information on this game to determine if $40 is a fair price or not.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

The price is fair but I'm not interested. But good move btw.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

RolStoppable said:
teigaga said:

You may notice I'm not the one trying to dictate how anyone else should feel about the price of the game, its actually the complete opposite. If you're gauging  it subjectively I've already stated that I'm not denying that the game is worth $40... Happy for the peeps who can't wait to get their hands on it.

I don't know, you've got yourself in kind of an unfavorable spot in this thread.

Yes, you initially said you will take your statement back if the game features an 8+ hours length (playing through normally, not going for 100% completion), but then it came to all kinds of comparisons that just don't look good for you. For example, none of the games you mentioned is longer than Captain Toad.

I will say this: You aren't the type of guy to go into threads and hate everything Nintendo does, but this thread devolved because some people jumped on you and your responses weren't the best you could do. It's not as big of a deal as it looks, so there's no real harm here. Might take some time until everyone realizes it though.

That's a great way of looking at it. I don't think he was trying to start anything, but I'll admit I get a little riled up sometimes and I wish I didn't. It's hard to keep your cool on the internet.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

RolStoppable said:

Eh, Nintendo's most overpriced Wii U game was The Wind Waker HD, so neither this or Captain Toad are that bad.


No it wasn't. WW was going for like $40 when WWHD was announced. It was only overpriced by like $10, which is why I still didn't buy it and downloaded it for free months later.

Both Captain Toad and this game are overpriced by like $20-$30. They make that game look like a steal.



People discussing a game's prize... only in Nintendo discussions.