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Forums - Sony - The Order: 1886 Is Actually Quite Innovative; it’s Time to Shelve that Boring, Generic Excuse to Bash it

hsrob said:
Innovation also doesn't equate to quality, which for me is far more important. It will be interesting to see how this plays out. I would definitely be wary of buying this game day one given the initial negative press but I'll be curious to see if they have, in fact, turned it around.

Nothing ever needed to be turned around.  It always looked like a solid, cinimatic, and graphically impressive TPS.



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Captain_Tom said:
hsrob said:
Innovation also doesn't equate to quality, which for me is far more important. It will be interesting to see how this plays out. I would definitely be wary of buying this game day one given the initial negative press but I'll be curious to see if they have, in fact, turned it around.

Nothing ever needed to be turned around.  It always looked like a solid, cinimatic, and graphically impressive TPS.

Well then you must have been reading different previews from me. I'll concede I haven't been following this game closely more recently but early impressions from a number of sites were far from good.

I find it interesting, if not telling, that neither the word gameplay, nor refererence to it, feature anywhere in your post.



LOL what a bizarre article. I like how he lists some common gameplay complaints, like boring and generic, but tries to tell us those complaints are invalid because of these massive reaches on what qualifies as innovative, none of which are crucial to gameplay. aka the portion of the game people are worried about.

I mean, the gunplay looks like ass, there seems to be way to many QTE's and it looks extremely linear, all imho, but the music and some development tricks! Surely those make up for it. And the setting, wow. Even though you can't explore off your set cinematic path, it's still totally innovative! Weak gunplay and tired TPS mechanics in a typical espionage setting or the usual sci-fi, well that's boring. Weak gunplay and tired mechanics in a Victorian setting, baby you got a stew going.



LudicrousSpeed said:
LOL what a bizarre article. I like how he lists some common gameplay complaints, like boring and generic, but tries to tell us those complaints are invalid because of these massive reaches on what qualifies as innovative, none of which are crucial to gameplay. aka the portion of the game people are worried about.

I mean, the gunplay looks like ass, there seems to be way to many QTE's and it looks extremely linear, all imho, but the music and some development tricks! Surely those make up for it. And the setting, wow. Even though you can't explore off your set cinematic path, it's still totally innovative! Weak gunplay and tired TPS mechanics in a typical espionage setting or the usual sci-fi, well that's boring. Weak gunplay and tired mechanics in a Victorian setting, baby you got a stew going.

And what a stew it is! NOM NOM NOM



Curious that most if not all the complaining about the OP (which is quite good) comes from Nintendo fan who criticizes most if not all that Sony does.

Would anyone say where a Mario game coreplay inovated? But it doesn't matter because the game is very good.

Also disagree with the dictionary to keep bashing the game? The point of the OP was basically dismiss the useless "not inovative" criticism that don't bring anything to discussion. As also "not being fun" since that is enterely taste oriented and subjective.

Another Point on inovation on techonological side RaD done was regarding multiple layering texturing as show in a presentation at the time they unveiled the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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I will buy it anyway because what else is there in february? I don't care about innovations nor do I give a damn about review Scores. I'll just see if the game is any good myself.



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

LudicrousSpeed said:
LOL what a bizarre article. I like how he lists some common gameplay complaints, like boring and generic, but tries to tell us those complaints are invalid because of these massive reaches on what qualifies as innovative, none of which are crucial to gameplay. aka the portion of the game people are worried about.

I mean, the gunplay looks like ass, there seems to be way to many QTE's and it looks extremely linear, all imho, but the music and some development tricks! Surely those make up for it. And the setting, wow. Even though you can't explore off your set cinematic path, it's still totally innovative! Weak gunplay and tired TPS mechanics in a typical espionage setting or the usual sci-fi, well that's boring. Weak gunplay and tired mechanics in a Victorian setting, baby you got a stew going.


Maybe because you skipped the part he said he isn't discussing if the game is good or bad, or if other criticism are valid nor said the inovation made the game saved. You are actually the one reaching to actually bash the article and the game.

 

His only point was that critics on lack of inovation is pointless. You said about tired tps. How many tps, fps, platforms and hack n slash have you played? Where they all unique??

 

And since we are at it please list all inovative games from the last 10 years you remember and why it is inovative in them. Curl skipped it in his answer, will you?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Well, I agree. Some Media in UK and NA are driven by MS, or simply anti-Sony.

How many times a MS or Nintendo exclusive game get a very good review when the game is just over and over again a reiteration of things already played and seen to death. But they talk about lack of innovation when they have a Playstation exclusive in their hands and they lower the score to the 70 range. What is innovation ? Do these people know ? Or, it's often not convenient for their purpose to notice and bring up innovation in a Playstation Exclusive ?



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

DonFerrari said:
LudicrousSpeed said:
LOL what a bizarre article. I like how he lists some common gameplay complaints, like boring and generic, but tries to tell us those complaints are invalid because of these massive reaches on what qualifies as innovative, none of which are crucial to gameplay. aka the portion of the game people are worried about.

I mean, the gunplay looks like ass, there seems to be way to many QTE's and it looks extremely linear, all imho, but the music and some development tricks! Surely those make up for it. And the setting, wow. Even though you can't explore off your set cinematic path, it's still totally innovative! Weak gunplay and tired TPS mechanics in a typical espionage setting or the usual sci-fi, well that's boring. Weak gunplay and tired mechanics in a Victorian setting, baby you got a stew going.


Maybe because you skipped the part he said he isn't discussing if the game is good or bad, or if other criticism are valid nor said the inovation made the game saved. You are actually the one reaching to actually bash the article and the game.

 

His only point was that critics on lack of inovation is pointless. You said about tired tps. How many tps, fps, platforms and hack n slash have you played? Where they all unique??

 

And since we are at it please list all inovative games from the last 10 years you remember and why it is inovative in them. Curl skipped it in his answer, will you?

eh eh, maybe he means the monster innovation of games like Super Smash Bros and Halo Collection...

This magic word ''lack of innovation'' is often used without any clue.  I will say again, it's often not convenient for some Media(UK and NA mostly) to notice and bring up innovation in a Playstation Exclusive...



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

LudicrousSpeed said:


I mean, the gunplay looks like ass, there seems to be way to many QTE's and it looks extremely linear, all imho


You must be watching different things then or you are confusing this with another game. Gunplay has been praised by all who played it and we've seen one QTE segment. TLOU had more QTEs in its first 10 minutes than the +30 minutes we've seen of The Order.