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Forums - Gaming - New IP's for the New Gen

Mnementh said:
Indiegames included like Resogun and Ori? Is Nintendo penalized for making it easy for Indies to publish on the eShop themself? Otherwise probably Nano Assault or Unepic would be in this list for WiiU, as these are published by the devs themself. And no, these devs usually don't act as publishers.


Indie? I would consider Resogun AAA.

And there are tons of games self published on ps4 and x1.
Dude what's wrong with you.

What games dont even deserve to be mentioned because ooh ooh they have no publisher so they are forbidden?



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fireburn95 said:
kitler53 said:
fireburn95 said:
kitler53 said:
your list seems a bit generous. case in point: http://blog.us.playstation.com/2014/12/06/super-time-force-ultra-headed-to-ps4vita/


Yeah but at the launch of the title it was a new ip published by Microsoft.

If we excluded titles because they later came to another platform, the list would be severely empty.
Plus this isn't an 'exclusive new ip' war, just a plain ole new ip war.

because ms doesn't allow indies to self publish...  you won't allow nintendo to be acredited a new ip like zombieU because ubi made it but something like super time force and everybody's gone to rapture that has naught to do with the platform holders you want to list those out...

shit list is shit.  i'm done here.

Self publishing is available afaik on PS4 and Xbox one.
Unsure about Wii U.

I don't know the deal in place for ZombiU. Maybe Ubisoft made that without telling nintendo.
I'm happy to accredit Ubisoft for a title Ubisoft made and Ubisoft published.

Obviously self publishing is possible on WiiU, if Shinen published themself their 3DS and WiiU-games (in the DS-era they always had other publishers) and Unepic is published from the single person who developed the game.

And ZombiU is no new IP in any case:

https://archive.org/details/msdos_Zombi_1990



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Mnementh said:
fireburn95 said:
Bofferbrauer said:
Ka-pi96 said:

Halo MCC redid things and changed things as well, I guess that is a new ip as well then?

Not even close as extensively as Nintendo Remix did. Besides, it also bears the Halo brand, not a new brand


IP's dont just refer to the name.

A NEW IP uses new property, so ideally, shouldn't use any property from another IP. That's why mario spin-offs would not count, however since we aren't a legal team, as long as the title is a drastic change and doesn't focus too much on the previous IP's, I can let it off, however there are no cases of such in the list above.

Well, what makes a new IP is really debatable. To give examples: I personally would count main Mario games, Mario Kart, Mario Golf and Smash Bros as completely different IPs although all of them make use of Mario. Mario Maker is difficult, I probably would count it still with main Mario games, although the creation gameplay is somewhat different. But then you could say it could also have been happen that a new Mario Game included an editor, that would be something similar. NES Remix is in similarly difficult terrain. For Nintendoland I think it is more clear it is a new IP, as it has completely new gameplay, it is no Zelda or Metroid game. Similar as Smash is another IP.


'Mario Golf' relies on the mario brand to sell the game.

An IP isnt limited to gameplay, it's characters, story, world, features etc.

  1. Intellectual property (IP) refers to creations of the mind, such as inventions; literary and artistic works; designs; and symbols, names and images used in commerce.
If there's too much reliance on a previous IP, (and mario is a IP on its own) then it doesnt count as a NEW IP.


Mnementh said:
fireburn95 said:
solidpumar said:

You forgot The Last Guardian.

If you can consider it to exist and if it still NEW.


Cant be 100% sure that is PS4 though

Also it's basically the third installment of the Ico-series.


Really? Ico and SOTC weren't 'spiritual sequels'

The two games give two different 'experiences' IMO, but then I guess that's down to opinion



fireburn95 said:
Mnementh said:
Indiegames included like Resogun and Ori? Is Nintendo penalized for making it easy for Indies to publish on the eShop themself? Otherwise probably Nano Assault or Unepic would be in this list for WiiU, as these are published by the devs themself. And no, these devs usually don't act as publishers.


Indie? I would consider Resogun AAA.

And there are tons of games self published on ps4 and x1.
Dude what's wrong with you.

What games dont even deserve to be mentioned because ooh ooh they have no publisher so they are forbidden?

"Resogun (stylized as RESOGUN) is a 2013 voxel-based side-scrolling shoot 'em up video game developed by Finnish indie developer Housemarque"

http://en.wikipedia.org/wiki/Resogun

Why do you attack me? (What's wrong with you) I said that titles likes Nano Assault Neo or Unepic probably would end up as published by the platform holder on other platforms but it seems Nintendo makes eShop-publishing especially easy. It therefore is a bit random if one Indie chooses to publish themself while another chooses to take the publishing umbrella of the platform holder. Kitler pointed out the same thing.

I don't say these games shouldn't be mentioned, but this randomness let's me take tthis list with a lot more salt.



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fireburn95 said:

Well, what makes a new IP is really debatable. To give examples: I personally would count main Mario games, Mario Kart, Mario Golf and Smash Bros as completely different IPs although all of them make use of Mario. Mario Maker is difficult, I probably would count it still with main Mario games, although the creation gameplay is somewhat different. But then you could say it could also have been happen that a new Mario Game included an editor, that would be something similar. NES Remix is in similarly difficult terrain. For Nintendoland I think it is more clear it is a new IP, as it has completely new gameplay, it is no Zelda or Metroid game. Similar as Smash is another IP.


'Mario Golf' relies on the mario brand to sell the game.

An IP isnt limited to gameplay, it's characters, story, world, features etc.

  1. Intellectual property (IP) refers to creations of the mind, such as inventions; literary and artistic works; designs; and symbols, names and images used in commerce.
If there's too much reliance on a previous IP, (and mario is a IP on its own) then it doesnt count as a NEW IP.

If it is that easy, then the reliance on new IPs in gaming is completely worthless. I can release the exact same game but rename the game and rename the characters and it is a new IP. I can make a completely new game, with new gameplay, new controls, new technology, new customer group but if I take the hero from another game and it instantly is an old IP. I'm interesting in playing new games, not in old games with new branding.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]

Mnementh said:
fireburn95 said:
Mnementh said:
Indiegames included like Resogun and Ori? Is Nintendo penalized for making it easy for Indies to publish on the eShop themself? Otherwise probably Nano Assault or Unepic would be in this list for WiiU, as these are published by the devs themself. And no, these devs usually don't act as publishers.


Indie? I would consider Resogun AAA.

And there are tons of games self published on ps4 and x1.
Dude what's wrong with you.

What games dont even deserve to be mentioned because ooh ooh they have no publisher so they are forbidden?

"Resogun (stylized as RESOGUN) is a 2013 voxel-based side-scrolling shoot 'em up video game developed by Finnish indie developer Housemarque"

http://en.wikipedia.org/wiki/Resogun

Why do you attack me? (What's wrong with you) I said that titles likes Nano Assault Neo or Unepic probably would end up as published by the platform holder on other platforms but it seems Nintendo makes eShop-publishing especially easy. It therefore is a bit random if one Indie chooses to publish themself while another chooses to take the publishing umbrella of the platform holder. Kitler pointed out the same thing.

I don't say these games shouldn't be mentioned, but this randomness let's me take tthis list with a lot more salt.


So the fact Housemarque is an indie studio because they do not operate under a publisher, their title (Owned by Sony, published by Sony) shouldn't be included?

The point of this thread is to show the willingness of the three publishers to bring new ip's to the market.

Resogun and Ori are perfect examples of that.

Would've could've should've didn't. There are loads of new IP's on PS4 that I didn't count because Sony didn't publish them, from studios with publishers and those devilish studios without:
Watch_dogs
Hellsblade
Shadow of Mordor (Kind of)
Destiny
Volume & N++ (Self Published)

So there's absolutely no bias. Indies are extremely important to the list and if a studio who isnt owned by a publisher makes a game, it's deserving of being included. But if nintendo worked with the indies (i.e. funded development for publishing rights) like wonderful 101 then it was included.

And also unepic wouldnt have counted anyway because it was on PC first.



Mnementh said:
fireburn95 said:
 

Well, what makes a new IP is really debatable. To give examples: I personally would count main Mario games, Mario Kart, Mario Golf and Smash Bros as completely different IPs although all of them make use of Mario. Mario Maker is difficult, I probably would count it still with main Mario games, although the creation gameplay is somewhat different. But then you could say it could also have been happen that a new Mario Game included an editor, that would be something similar. NES Remix is in similarly difficult terrain. For Nintendoland I think it is more clear it is a new IP, as it has completely new gameplay, it is no Zelda or Metroid game. Similar as Smash is another IP.


'Mario Golf' relies on the mario brand to sell the game.

An IP isnt limited to gameplay, it's characters, story, world, features etc.

  1. Intellectual property (IP) refers to creations of the mind, such as inventions; literary and artistic works; designs; and symbols, names and images used in commerce.
If there's too much reliance on a previous IP, (and mario is a IP on its own) then it doesnt count as a NEW IP.

If it is that easy, then the reliance on new IPs in gaming is completely worthless. I can release the exact same game but rename the game and rename the characters and it is a new IP. I can make a completely new game, with new gameplay, new controls, new technology, new customer group but if I take the hero from another game and it instantly is an old IP. I'm interesting in playing new games, not in old games with new branding.


Luckily thats never happened then. A game being reskinned and renamed. Unless you can find one of them in my list then i'll gladly take it off.



fireburn95 said:
Mnementh said:

If it is that easy, then the reliance on new IPs in gaming is completely worthless. I can release the exact same game but rename the game and rename the characters and it is a new IP. I can make a completely new game, with new gameplay, new controls, new technology, new customer group but if I take the hero from another game and it instantly is an old IP. I'm interesting in playing new games, not in old games with new branding.


Luckily thats never happened then. A game being reskinned and renamed. Unless you can find one of them in my list then i'll gladly take it off.

That happens all the time. Take alone the clones of successful games.

But well, I shouldn't discuss. You have choosen some arbitrary rules and stick to them. That makes the list without any real significance and discussion will only end ugly. So bye.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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10 years greatest game event!

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Oh wow, I didn't expect MS or Sony to have that many new IPs.



    

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