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Forums - Nintendo - How Nintendo turned the Wii U around

iTechHeads said:
Nintendo hasn't turned anything around. Wii U hasn't even outsold the PS4 or XB1 any single week of the year. That is despite them releasing their biggest IP like Mario Kart 8 and Smash Bros.


I doubt Apple has sells more ios phones than android os phones in any given week. That isn't a be all end all on success. Nintendo is making money and they don't right now have a producted designed to compete directly against PS4 and Xbone One so I don't see how comparing the sales without factoring in profits to be of substance.



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bowserthedog said:
iTechHeads said:
Nintendo hasn't turned anything around. Wii U hasn't even outsold the PS4 or XB1 any single week of the year. That is despite them releasing their biggest IP like Mario Kart 8 and Smash Bros.


I doubt Apple has sells more ios phones than android os phones in any given week. That isn't a be all end all on success. Nintendo is making money and they don't right now have a producted designed to compete directly against PS4 and Xbone One so I don't see how comparing the sales without factoring in profits to be of substance.

Theres a flaw in your logic. You just make too much sense.



Mythmaker1 said:
atomicblue said:
Mythmaker1 said:
atomicblue said:

I'm not insulted or offended, I just think it's a silly thing to say.

I think you're confusing "designed for kids" with "not designed to exclude kids". I'm sure Nintendo are well aware of the fact that children like to play their games, but so do adults. Something like Teletubbies is designed specifically to be enjoyed by children and not adults (can't comment on My Little Pony as I've never watched even a minute of it so I don't know what it's like). Something like a Mario game is designed to be enjoyed by everyone. Not sure why you can't see the distinction.

When you say of Nintendo games that "they're for kids", that implies that they're designed primarily for children; adults are just an afterthought. Again, given how difficult a lot of those games are, that's clearly not true. If Nintendo made games specifically for kids, they'd be a lot easier.

Based on what I've seen, ironically, there are just as many kids who are into things like GTA and Halo as there are kids who are into Mario or Donkey Kong, if not more.

EDIT: Saw the post above me, was almost going to post the C.S. Lewis quote myself. Also agree that the average Wii U owner is quite possibly older than an XO or PS4 owner. I work at a gaming convention here in Australia and the kids weren't interested in entering the Super Mario 3D World tournament, they all seemed to gravitate towards Halo 3 (also Pokémon, to be fair).

In terms of story, Nintendo games are on the level of a children's cartoon. Sometimes there's some mature storytelling involved, but those tend to be outliers, and often the less successful entires in their series.

In terms of gameplay, there's depth like with titles like Pokemon, but even those titles find most of their depth in the margins of competitive play or optional challenges. The games themselves are a breeze to play on their own, even for kids. 

In terms of appeal, they're almost all about just being fun. Which is fine, nothing wrong with that. But there's no real edge to that fun, no nuance or depth. And while that can appeal to everyone from time to time, the kind of people who aren't able to look beyond just fun tend to be, well, children.


I disagree. You seem to be implying that something with a gritty storyline is mature where something that's bright and colourful is not. I think they can both challenge the player in different ways, neither more mature than the other. A meaningful story can engage the player in some ways, while a challenging platformer or puzzle game can push the player to think in other ways; the platforming genre, for instance, is a really great way to challenge and improve one's spatial awareness (something that is often lacking from a lot of the more story-driven games, where grinding or quick-time events are about as much as they demand of the player's skill).

There's also the whole point that most (if not all) games that attempt to be "mature" in the way you're talking about still fall well short of what other media like film and television are able to offer. That's starting to change a bit, but most of the storytelling in video games still lacks the emotional subtlety of, say, a TV show like Six Feet Under or Masters of Sex. And that's not necessarily a bad thing; those other media are already there for that kind of thing. I'm certainly not against video games aiming for that kind of depth but they've got a long way to go before they get there, and I like the other ways video games challenge my brain by means that a film or show can not.

Ignoring what you think I was implying, what I said was that the story was on the level of a children's cartoon. There are outliers, both in cartoons and Nintendo games, but the story tends to be shallow and simplistc. And you're right that different kinds of games can appeal to different facets of a player. But that topic is only tangentially related to what I said in my post.

Also, to your second, I disagree. Partly because you're comparing a generalization about video games to specific examples from TV. There are well-written, well-acted TV and Films, but there are many that are just as, if not more, shallow and unsubtle as the worst video games have to offer. Games like Bioshock, or the Arkham Games, several indie-games I can name off-hand (Thomas Was Alone, Limbo, Braid, Bastion), and even some of the much-derided AAA releases have both subtlety and depth to match what some consider the best of TV and Films.

I've gone back and read the last paragraph of your reply before last - THAT'S where you seem to be implying that a lack of a gritty storyline makes a game immature. If not, feel free to clarify.

I actually own Bioshock, Braid and Bastion, by the way. If those are the best examples of deep, though-provoking storytelling you can come up with, then you're only proving my point. Not that their storylines were weak (and to be fair, I haven't played the Arkham games, Limbo, or Thomas Was Alone yet, though the latter of those is actually available on Wii U) but they're no Schindler's List. There are certain levels of storytelling that, from what I've seen so far, don't translate all that well to gaming. This is especially true of most films and TV shows in the 'drama' category; something like The Reader or Kramer vs. Kramer or American Beauty would probably how a tough time translating to games. Actually, the games I've seen make the greatest attempt at good storytelling beyond the kind of shallow blockbuster stuff of something like Bioshock or Fallout or GTA are indie titles, in which case all roads lead to PC. To my knowledge, the consoles are all fairly equal in terms of their indie offerings and a lot of the better ones have made it to both PS4 and Wii U.



atomicblue said:
Mythmaker1 said:
atomicblue said:
Mythmaker1 said:
atomicblue said:

I'm not insulted or offended, I just think it's a silly thing to say.

I think you're confusing "designed for kids" with "not designed to exclude kids". I'm sure Nintendo are well aware of the fact that children like to play their games, but so do adults. Something like Teletubbies is designed specifically to be enjoyed by children and not adults (can't comment on My Little Pony as I've never watched even a minute of it so I don't know what it's like). Something like a Mario game is designed to be enjoyed by everyone. Not sure why you can't see the distinction.

When you say of Nintendo games that "they're for kids", that implies that they're designed primarily for children; adults are just an afterthought. Again, given how difficult a lot of those games are, that's clearly not true. If Nintendo made games specifically for kids, they'd be a lot easier.

Based on what I've seen, ironically, there are just as many kids who are into things like GTA and Halo as there are kids who are into Mario or Donkey Kong, if not more.

EDIT: Saw the post above me, was almost going to post the C.S. Lewis quote myself. Also agree that the average Wii U owner is quite possibly older than an XO or PS4 owner. I work at a gaming convention here in Australia and the kids weren't interested in entering the Super Mario 3D World tournament, they all seemed to gravitate towards Halo 3 (also Pokémon, to be fair).

In terms of story, Nintendo games are on the level of a children's cartoon. Sometimes there's some mature storytelling involved, but those tend to be outliers, and often the less successful entires in their series.

In terms of gameplay, there's depth like with titles like Pokemon, but even those titles find most of their depth in the margins of competitive play or optional challenges. The games themselves are a breeze to play on their own, even for kids. 

In terms of appeal, they're almost all about just being fun. Which is fine, nothing wrong with that. But there's no real edge to that fun, no nuance or depth. And while that can appeal to everyone from time to time, the kind of people who aren't able to look beyond just fun tend to be, well, children.


I disagree. You seem to be implying that something with a gritty storyline is mature where something that's bright and colourful is not. I think they can both challenge the player in different ways, neither more mature than the other. A meaningful story can engage the player in some ways, while a challenging platformer or puzzle game can push the player to think in other ways; the platforming genre, for instance, is a really great way to challenge and improve one's spatial awareness (something that is often lacking from a lot of the more story-driven games, where grinding or quick-time events are about as much as they demand of the player's skill).

There's also the whole point that most (if not all) games that attempt to be "mature" in the way you're talking about still fall well short of what other media like film and television are able to offer. That's starting to change a bit, but most of the storytelling in video games still lacks the emotional subtlety of, say, a TV show like Six Feet Under or Masters of Sex. And that's not necessarily a bad thing; those other media are already there for that kind of thing. I'm certainly not against video games aiming for that kind of depth but they've got a long way to go before they get there, and I like the other ways video games challenge my brain by means that a film or show can not.

Ignoring what you think I was implying, what I said was that the story was on the level of a children's cartoon. There are outliers, both in cartoons and Nintendo games, but the story tends to be shallow and simplistc. And you're right that different kinds of games can appeal to different facets of a player. But that topic is only tangentially related to what I said in my post.

Also, to your second, I disagree. Partly because you're comparing a generalization about video games to specific examples from TV. There are well-written, well-acted TV and Films, but there are many that are just as, if not more, shallow and unsubtle as the worst video games have to offer. Games like Bioshock, or the Arkham Games, several indie-games I can name off-hand (Thomas Was Alone, Limbo, Braid, Bastion), and even some of the much-derided AAA releases have both subtlety and depth to match what some consider the best of TV and Films.

I've gone back and read the last paragraph of your reply before last - THAT'S where you seem to be implying that a lack of a gritty storyline makes a game immature. If not, feel free to clarify.

I actually own Bioshock, Braid and Bastion, by the way. If those are the best examples of deep, though-provoking storytelling you can come up with, then you're only proving my point. Not that their storylines were weak (and to be fair, I haven't played the Arkham games, Limbo, or Thomas Was Alone yet, though the latter of those is actually available on Wii U) but they're no Schindler's List. There are certain levels of storytelling that, from what I've seen so far, don't translate all that well to gaming. This is especially true of most films and TV shows in the 'drama' category; something like The Reader or Kramer vs. Kramer or American Beauty would probably how a tough time translating to games. Actually, the games I've seen make the greatest attempt at good storytelling beyond the kind of shallow blockbuster stuff of something like Bioshock or Fallout or GTA are indie titles, in which case all roads lead to PC. To my knowledge, the consoles are all fairly equal in terms of their indie offerings and a lot of the better ones have made it to both PS4 and Wii U.

I addressed story in a prior paragraph. The third paragraph dealt with appeal, or what the game was designed to elicit from the player.

As far as the examples I came up with, those are the ones that I've personally played. In the same way that I have never seen any of the shows or movies you've listed, I haven't played most of the games they're probably comparable to (Paper's Please, Silent Hill, etc.) There are a lot of factors involved in why ther isn't a "Citizen Kane of video games" (or Shindler's List, in your case), and as a fan of both mediums I imagine you're probably familiar with most of them.

Setting that aside, however, and getting back on topic, even what you refer to as the "shallow blockbuster stuff" provides more depth and and mature storytelling than what typically comes out of Nintendo.



I believe in honesty, civility, generosity, practicality, and impartiality.

Hey, it's no PS4 but it is a great console for the games that it has.



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TheJimbo1234 said:


To sum it up; how many xbone/ps4 AAA games have a rating of 15 to 18? Now how many Nintendo games have a rating of 15/18 over the last 20 years?  Nintendo do have a certain target market which many people on this forum hate to admit for some reason.

Jesus.  Look at the games.  Driving children's toy carts around toy tracks.  Smashing toy blocks.  Running around and attacking toy monsters.  It's astonishing to me that anyone in the entire world can think of a Nintendo console as an adult machine. 

Hey but Kirby is coming! Err wait...

 

The not so funny part is I used to make this point YEARS ago and get banned for trolling when all I was doing was expressing an honest adult response.



Psyberius said:
TheJimbo1234 said:


To sum it up; how many xbone/ps4 AAA games have a rating of 15 to 18? Now how many Nintendo games have a rating of 15/18 over the last 20 years?  Nintendo do have a certain target market which many people on this forum hate to admit for some reason.

Jesus.  Look at the games.  Driving children's toy carts around toy tracks.  Smashing toy blocks.  Running around and attacking toy monsters.  It's astonishing to me that anyone in the entire world can think of a Nintendo console as an adult machine. 

Hey but Kirby is coming! Err wait...

 

The not so funny part is I used to make this point YEARS ago and get banned for trolling when all I was doing was expressing an honest adult response.

What a superficial look, cause you know, everything has to be dark, and dirt, and ultrarealistic, and disturbing, and ultraviolent, otherways, is all kiddie.



Regarding Nintendo games being for kids, wouldn´t it be interesting to examine at whom the Nintendo marketing is aimed. In my country (Germany) the target group of Nintendo advertisement is cleary kids - and to a degree parents. Why would Nintendo direct their mass communication towards kids, if Nintendo wouldn´t percieve them as their target group?

Nintendo has that kids/toy image, because they themselve promote that image.



Wii U wasn't selling well, but it isn't doing shit like people make out. How it's all doomed still actually Nintendo's doing better financially than others. They are still managing to do some great things dispite sales which would of been way better. Amiibo was probably their best idea in years, probably going make up for all the losses Nintendo lost in the past few years. Nintendo just need to make sure they don't make the same mistakes. I just get bored of people's comments now. Hard to take people seriously when their ownly insult is "Same Mario and Zelda game"...... I've got like 1 Zelda game and 3 Mario games out of 24 games lol. 



lanzelotz said:

Regarding Nintendo games being for kids, wouldn´t it be interesting to examine at whom the Nintendo marketing is aimed. In my country (Germany) the target group of Nintendo advertisement is cleary kids - and to a degree parents. Why would Nintendo direct their mass communication towards kids, if Nintendo wouldn´t percieve them as their target group?

Nintendo has that kids/toy image, because they themselve promote that image.

Ya Nintendo has always strived to be the Disney of the video game industry. Basically they go for the family friendly approach, games that kids, teens, adults can enjoy together.

2D Mario for example has a strong child appeal while also using nostalgia to lure in teens/adults who played it when they were younger just like Toy Story 3/Monsters University not only attracted kids but also the people who watched their predecessors 10+ years earlier.

Then their are also more mature games that are designed more for teens/adults but are also acceptable for kids, examples would include Legend  of Zelda for Nintendo and the Marvel movies for Disney.

So Nintendo chooses the whole family type of approach versus the just kids or just adults approach. Games marketed at kids that also appeal to adults and games for adults that are also child appropriate.



When the herd loses its way, the shepard must kill the bull that leads them astray.