DanneSandin said:
But from what I hear, the bosses in DS2 isn't all that good; it sounds as if more of a wait-for-the-boss-attack-for-you-to-counter-attack thing. And that's not what I want from Zelda. I'd much rather fool the boss to attack me, so that it shows its weak spot so I can attack
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I don't think I've ever played a Zelda game where you aren't just waiting for the boss to attack so you can counter attack aside from Zelda 1. And you're never fooling a boss into attacking you. You're waiting for them to because until they do, they are usually literally invincable and you have no other option but to wait. With Dark Souls, the game teaches you to create openings for yourself. It can teach you to be patient or be punished. They are almost always vulnerable, but they also know that you're vulnerable and will try to harm you. They are defensive through offense, which Zelda can stand to learn. I'd actually rather more of the boss fights be aggressive like in Bloodborne than passive like in Dark Souls as it fits Zelda better in my opinion.
Things like interrupting a boss mid attack to stun them and create an opening is what I really want to see in Zelda bosses. You don't need to do that, but it would limit your effectiveness if you didn't. Options. With recent Zelda bosses, there's always only one way to defeat them. In the Souls games and Bloodborne, there are many. Since bomb arrows are confirmed, let that be a way to stun large bosses. If you are able to score a hit on them while they are attacking, then they become dazed temperarily, opening them up for a follow up, however the bosses actually are smart enough to dodge obvious attacks. Same with the sheild bash. If you can block a powerful hit, there's a chance you can daze the boss, but they can also punish you by knocking you off your balance if you abuse it. The parry system in WW would have been so much better if there were no visual cue. If you could only parry by paying attention to the way your enemy telegraphs an attack and also the alert sound, it would have felt less cheap. Also, they should have had you manually attack the enemy after you parry rather than it simply being automatic. Press A to parry and then time pressing B correctly to successfully execute the counter attack.
But yeah, the boss fights in Dark Souls are awesome.