spemanig said:
Dusk said:
Wow, where to start.
For your dungeon theory, it is more or less fine.
Puzzles have always been part of the Zelda franchise, right from the first one. The second one is where it didn't really have much if them at all and it is generally known as the worst Zelda game even by Miyamoto himself. Part of it is the exploration and putting the puzzle together as well as problem solving.
Sounds like you want an action oriented dungeon crawler like Diablo or... I'm having a hard time thinking of others that don't use puzzles in some aspect. Bayonetta 2, there is another but there isn't any real dungeon crawling and even a hint of a puzzle here and there.
|
I don't agree that it has. In the first dungeon, you weren't solving puzzles at all. Lighting a torch just allowed you to illunimate a dark room, and pushing a block/burning a bush/bombing a wall isn't a puzzle. But sure, if you consider those puzzles, than that is the extent of the puzzle solving I want in Zelda U. Like I keep saying, Dark Souls, Dark Souls, Dark Souls.
|
Right. So you walk into the dark room. What do you do? You solve the problem. Puzzle? Check. All problem solving puzzles, and others give clues to the puzzles. These are very rudamentary without doubt, but it is the foundation of Zelda games. Every since then, then puzzles have become more elaborate, or the necessity of using outside of the box problem solving skills has become essential.
I'm going to agree with others. If you want Dark Souls, play that. If you want a hack-n-slack, go play Diablo. I believe you are setting yourself up for disappointment with Zelda U if you don't think there will be any puzzles. The trailers have already hinted towards that if you watch them closely. They said they are looking to change some conventions of the series, not change what it is. In all likelihood, they are getting rid of the linearity of the games and with the addition of health bars on enemies, it might become more action oriented in that respect, but it will likely urge you towards a certain path like MMO's often do with enemies you might not stand much of a chance against as a lower level character, but I doubt that Zelda would take such an extreme approach towards this idea.
I'm personally hoping for multiple stories and forks in the road where you are forced to make decisions that can alter the destiny of the character and others around them.
I also don't really like the idea of Link speaking. He has always been the silent altruistic protagonist through his actions, not words and I don't see an issue with that.
The online multiplayer aspect sounds interesting and could be, but it's hard to say if it will come to fruition or not. 4 swords worked really well, but at the same time, the people were right there next to you. The problem with online in games, is that often people are the problem. Some are trolls, some are far advanced beyond others, or far behind. People become frustraited and there is no tie to encourage proper behavior. If your friend was trolling you when you play a game, you can start smack talking them or give them a shot in the arm. Online you have 13 year old children that say some of the most vile and vulgar things I have ever heard and there is nothing you can do other than turn them off (sound) or not play with them. If there becomes certain parts in the game that require multiple people, the game might become unplayable at some point in time where you cannot connect to others.
What's wrong with green?
I disagree with the Hero mode thing, although, I would like to see a bit of extra content on second run throughs or something like that. Perhaps alternate endings?
I think the triforce needs to stay. Beyond that, bring it.