By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What conventions would you like to see changed in Zelda U?

Mystro-Sama said:

Wow, did you really just say that? You do realise that puzzles are one of the main ways to train your brain and test IQ, right? I don't see why we can't have both.


I really did just say that. The puzzles in Zelda games are rarely ever challenging enough to "test your brain." They're easy and made to trick you into thinking you've done something clever. The only ones that do and challenge you to think critically are the ones like the Water Temple, which most people hate, and which prawl through out the entire temple instead of starting and ending in one room as a way to make opening a door take longer. That destroys any possible feeling of tension, non-linearity, and intimidation that could possibly have been built in the dungeon, and is exactly why they should be in Temples completely separate from the main dungeons, or not in the games at all. But they definitely don't belong in Zelda dungeons.

Test our minds by having us work our way through complex labyrinthine dungeons with traps, secrets, and exploitable but entirely optional shortcuts that require the use of pure logic to discover. Litter that ground work with aggressive enemies throughout and a tough as nails bossfight that depends on the skill you've acquired in your stuggle, instead of an item gimmick, to overcome. That's what a Zelda dungeon should be.



Around the Network

spemanig said:

They just screwed up so much. I actually liked SS's artstyle more than most other Zelda games. The ugliest Zelda game by far is TP.

I wouldn't necessairly say TP is ugly so much that it's a realistic artstyle created by a, at the time, 6+ years old graphics engine.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

Samus Aran said:

Nah, TP was ok for its time. But there are better looking GC games than SS. Although the final boss battle looked very good for some reason (looked, not played). 

I never finished SS, so I don't know what boss you're talking about lol. I hate those silent realms, they aggrevate my anxiety disorder. ;(


Koloktos is the boss of the water temple in that game with the hindi themes.



spemanig said:
Samus Aran said:

Nah, TP was ok for its time. But there are better looking GC games than SS. Although the final boss battle looked very good for some reason (looked, not played). 

I never finished SS, so I don't know what boss you're talking about lol. I hate those silent realms, they aggrevate my anxiety disorder. ;(


Koloktos is the boss of the water temple in that game with the hindi themes.

Ow yeah, that temple actually looked good and the boss was good as well. That boss defended his weak spot! Unlike most other Nintendo bosses (*cough* Mario *cough*)

I liked the whole light and dark concept in that temple. I thought you were refering to that purple octopus at first lol. 



IkePoR said:

I wouldn't necessairly say TP is ugly so much that it's a realistic artstyle created by a, at the time, 6+ years old graphics engine.


Eh. I think it's ugly. Metroid Prime 3 was done on the same hardware, and looks 1000x better than anything in TP.



Around the Network
Samus Aran said:

Ow yeah, that temple actually looked good and the boss was good as well. That boss defended his weak spot! Unlike most other Nintendo bosses (*cough* Mario *cough*)

I liked the whole light and dark concept in that temple. I thought you were refering to that purple octopus at first lol. 


Everything that dungeon did aesthetically was amazing and unique. So great lol. I still think the Kolokos fight was flawed in a similar way to most Zelda bosses, but it did so many cool things.



DarkRPGamer007 said:

8. Get rid of the green.

Why does Link need a green hat and tunic? We all know who he is. I actually don't care that much, but it's one of those pointless things in Zelda that don't need to be there for it to be enjoyable or a Zelda game. I'd be fine if that blue tunic and no hat was how Link is gonna be through out.

 

I agree. A customizable character wardrobe would be awesome for this game!





Munchies, what is wrong with you? Sometimes i wonder.



spemanig said:
Dusk said:

Wow, where to start.

For your dungeon theory, it is more or less fine.

 

Puzzles have always been part of the Zelda franchise, right from the first one. The second one is where it didn't really have much if them at all and it is generally known as the worst Zelda game even by Miyamoto himself. Part of it is the exploration and putting the puzzle together as well as problem solving. 

Sounds like you want an action oriented dungeon crawler like Diablo or... I'm having a hard time thinking of others that don't use puzzles in some aspect. Bayonetta 2, there is another but there isn't any real dungeon crawling and even a hint of a puzzle here and there. 


I don't agree that it has. In the first dungeon, you weren't solving puzzles at all. Lighting a torch just allowed you to illunimate a dark room, and pushing a block/burning a bush/bombing a wall isn't a puzzle. But sure, if you consider those puzzles, than that is the extent of the puzzle solving I want in Zelda U. Like I keep saying, Dark Souls, Dark Souls, Dark Souls.

Right. So you walk into the dark room. What do you do? You solve the problem. Puzzle? Check. All problem solving puzzles, and others give clues to the puzzles. These are very rudamentary without doubt, but it is the foundation of Zelda games. Every since then, then puzzles have become more elaborate, or the necessity of using outside of the box problem solving skills has become essential. 

I'm going to agree with others. If you want Dark Souls, play that. If you want a hack-n-slack, go play Diablo. I believe you are setting yourself up for disappointment with Zelda U if you don't think there will be any puzzles. The trailers have already hinted towards that if you watch them closely. They said they are looking to change some conventions of the series, not change what it is. In all likelihood, they are getting rid of the linearity of the games and with the addition of health bars on enemies, it might become more action oriented in that respect, but it will likely urge you towards a certain path like MMO's often do with enemies you might not stand much of a chance against as a lower level character, but I doubt that Zelda would take such an extreme approach towards this idea. 

I'm personally hoping for multiple stories and forks in the road where you are forced to make decisions that can alter the destiny of the character and others around them. 

I also don't really like the idea of Link speaking. He has always been the silent altruistic protagonist through his actions, not words and I don't see an issue with that. 

The online multiplayer aspect sounds interesting and could be, but it's hard to say if it will come to fruition or not. 4 swords worked really well, but at the same time, the people were right there next to you. The problem with online in games, is that often people are the problem. Some are trolls, some are far advanced beyond others, or far behind. People become frustraited and there is no tie to encourage proper behavior. If your friend was trolling you when you play a game, you can start smack talking them or give them a shot in the arm. Online you have 13 year old children that say some of the most vile and vulgar things I have ever heard and there is nothing you can do other than turn them off (sound) or not play with them. If there becomes certain parts in the game that require multiple people, the game might become unplayable at some point in time where you cannot connect to others.

What's wrong with green?

I disagree with the Hero mode thing, although, I would like to see a bit of extra content on second run throughs or something like that. Perhaps alternate endings?

I think the triforce needs to stay. Beyond that, bring it.  



Gotta figure out how to set these up lol.

Dusk said:

Right. So you walk into the dark room. What do you do? You solve the problem. Puzzle? Check. All problem solving puzzles, and others give clues to the puzzles. These are very rudamentary without doubt, but it is the foundation of Zelda games. Every since then, then puzzles have become more elaborate, or the necessity of using outside of the box problem solving skills has become essential. 

I'm going to agree with others. If you want Dark Souls, play that. If you want a hack-n-slack, go play Diablo. I believe you are setting yourself up for disappointment with Zelda U if you don't think there will be any puzzles. The trailers have already hinted towards that if you watch them closely. They said they are looking to change some conventions of the series, not change what it is. In all likelihood, they are getting rid of the linearity of the games and with the addition of health bars on enemies, it might become more action oriented in that respect, but it will likely urge you towards a certain path like MMO's often do with enemies you might not stand much of a chance against as a lower level character, but I doubt that Zelda would take such an extreme approach towards this idea. 

I'm personally hoping for multiple stories and forks in the road where you are forced to make decisions that can alter the destiny of the character and others around them. 

I also don't really like the idea of Link speaking. He has always been the silent altruistic protagonist through his actions, not words and I don't see an issue with that. 

The online multiplayer aspect sounds interesting and could be, but it's hard to say if it will come to fruition or not. 4 swords worked really well, but at the same time, the people were right there next to you. The problem with online in games, is that often people are the problem. Some are trolls, some are far advanced beyond others, or far behind. People become frustraited and there is no tie to encourage proper behavior. If your friend was trolling you when you play a game, you can start smack talking them or give them a shot in the arm. Online you have 13 year old children that say some of the most vile and vulgar things I have ever heard and there is nothing you can do other than turn them off (sound) or not play with them. If there becomes certain parts in the game that require multiple people, the game might become unplayable at some point in time where you cannot connect to others.

What's wrong with green?

I disagree with the Hero mode thing, although, I would like to see a bit of extra content on second run throughs or something like that. Perhaps alternate endings?

I think the triforce needs to stay. Beyond that, bring it.  


Turning on a light is not solving a puzzle, it's turning on a light. That's not rudimentary, it's using logic. The improvements I described don't turn Zelda into Dark Souls. They may have similarities, but the differences are too vast. Dark Souls will never have the type of focus on exploration that Zelda has and it will never have the type of pacing that Zelda has. It can't have the kind of focus that Zelda has because you can customize your character to be to varied. I don't want Dark Souls, I want Zelda, but Zelda has been doing dungeons poorly and not Zelda like for too long.

im not setting myself up for disappointment. Aonuma literally said that one of the drastic convention changes in Zelda U was that he wanted to change a players expectation that there should be puzzles in Zelda games. He literally said that. The only people who are setting themselves up for disappointment are people to are in denial about what that quote could mean. The trailers have done absolutely nothing to hint at puzzles returning. There's one CGi trailer where he runs away from and then attacks an enemy in the overworld with two bomb arrows and then another arrow we know nothing about, then there's the actual gameplay where Link just rides Epona before shooting some enemies in slow motion with regular arrows. Nothing in either even slightly suggests puzzles returning.

Powerful enemies discouraging unprepared travelers from progressing to an area they are ill prepared for is literally a Zelda 1 thing. Only afterwards did Mmos and, you guessed it, Dark Souls, adopt it and Zelda abandon it.

If Luigis mansion can handle online multiplayer well, Zelda can.

Nothing is wrong with green. My point is that Link doesn't need it. It's completely irrelevant to his character. As long as he has a sword, shield, arrow, and tunic, he's Link.

What do you disagree with about hero mode? If you want Zelda to be easier, just play normal mode. It doesn't effect you.

i definitely don't want a branching story or altenate endings. Nintendo and Zelda don't write good enough stories at all for it to be done well. Keep it simple. The triforce doesn't need to stay. Plenty of Zelda games are great without it.