I only want Hero mode from begining like a Zelda WW HD, less notifications or complete off options and no more need to back part of game that we been, Skyward Sword was affaul for both that things.
I only want Hero mode from begining like a Zelda WW HD, less notifications or complete off options and no more need to back part of game that we been, Skyward Sword was affaul for both that things.
spemanig said:
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Seems like we've reached a dead end :) I dont mind puzzles quite as much as you do, but I dont want them take out of the experience. I wouldnt mind if they changed somewhat, or if theres less of them, but I do enjoy them. I think ALBW had quite a few that were pretty good and most of them revolved around the painting gimmick
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.
Samus Aran said:
Your post is again all wrong. You do realize medieval persons have left us with sources that can learn us plenty? There are a lot of medieval diaries out there, that describe personal experiences of events they deemed important. And no real historian would ever say the Holocaust wasn't horrible. So your example is pretty bad. What you're refering to is what we call negationists... They do NOT master the historical sources. They distort it. I can read Middle Dutch hand written sources of the 14th century. Don't tell me I can't learn from those who experienced something. Zelda 1 was a weak entry, but it did provide something new to the gameworld. Future Zelda games have all improved on the formula of the first game (with the exception of the second game, which is even worse). Super Mario Bros. is still very much playable to this day. If you want a good top down Zelda game look no further than A Link to the Past. This is the game that left the biggest impact on the franchise together with Ocarina of Time. We're not looking here for games that were great in 1986, we're lookg for games that can still be good in 2015 (the year Zelda U will hopefully release). |
I can read Dutch Oven, but it doesn't mean I can fully understand what it is like to feel like a dutch person in the 14th century. My example isn't bad, because you are telling me Zelda 1 is a bad game even though you never experienced it upon release and I did. For me, no game historian could ever call that title "bad" and have any credility.
And indeed, there are things that Zelda 1 did better than any of its decendants. In particular, the complete open world, lack of hand-holding, action focus, sense of danger, upgraded outfits, proper beam sword. Zelda III improved on many elements but took some minor steps back, too, and these are things that Zelda U will hopefully reach all the way back to re-discover. For me ALttP has a world that is too "structured". Everything in it has a purpose... but that loses the effect of mystery when you can ask "does this area have a purpose?" It makes the world feel smaller, less interesting, have less potential... and less like real life.
The 3D Zeldas also have added many things but also took many steps back. They lost a lot of the action focus. They repeat a lot of things and re-use assets game-to-game. They also tend to be somewhat linear and structured and have far too many hints. The items are also less fun and useful.
If Zelda U can borrow the fast action, open world and sense of mystery and reduce the handholding like in Zelda 1, the series will be better for it.

| DanneSandin said: Seems like we've reached a dead end :) I dont mind puzzles quite as much as you do, but I dont want them take out of the experience. I wouldnt mind if they changed somewhat, or if theres less of them, but I do enjoy them. I think ALBW had quite a few that were pretty good and most of them revolved around the painting gimmick |
Like I said, if they were completely separate from the dungeons and didn't depend on item gimmicks, then I'd be fine with them being in as an optional side thing. Three temples with sprawling and complex puzzles through out, topped off by a boss fight. Few enemies to interrupt the puzzle solving at all.
But they ruin the feel of dungeons when they're included.
TheLastStarFighter said:
I can read Dutch Oven, but it doesn't mean I can fully understand what it is like to feel like a dutch person in the 14th century. My example isn't bad, because you are telling me Zelda 1 is a bad game even though you never experienced it upon release and I did. For me, no game historian could ever call that title "bad" and have any credility.
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Because you haven't studied medieval history like some people have. You're insulting great historians like Carlo Ginzburg now.
Zelda 1 made a lot of very poor gameplay decisions that weren't caused by weak hardware. Games like Super Mario Bros. are still good today, despite being rather short, but that's easily forgiven. It speaks volume that to this day Mario >>>> Zelda.