| DanneSandin said: Seems like we've reached a dead end :) I dont mind puzzles quite as much as you do, but I dont want them take out of the experience. I wouldnt mind if they changed somewhat, or if theres less of them, but I do enjoy them. I think ALBW had quite a few that were pretty good and most of them revolved around the painting gimmick |
Like I said, if they were completely separate from the dungeons and didn't depend on item gimmicks, then I'd be fine with them being in as an optional side thing. Three temples with sprawling and complex puzzles through out, topped off by a boss fight. Few enemies to interrupt the puzzle solving at all.
But they ruin the feel of dungeons when they're included.







