2Quick said: I love this chat. great constructive criticism of my favorite game series. I think puzzles are a necessity. they distinguish zelda from other games such as skyrim, dark souls, and monster hunter. and , to a different extent, shadow of the collosus. this doesnt mean that elements of these games shouldnt be incorporated into the next zelda game though... I think link has to be the playable character. he is called link because he is the player's "link" into the game, That doesnt mean that zelda cant be playble, but if zelda is playable I want zelda to act as a "link" to the game world. that means zelda would have to be silent. and you could name her whatever you choose, just like link. I also think that it would be cool to mess with people by playing as an unmed zelda searching for the triforce of courage or something... I really want the dungeons to become less predictable... fire dungeon, water temple, forest temple... let's rethink the dungeon types. majora's mask did this sort of... the grass temple was more of a grass/posion, the ice temple was more of an ice/fire, water was water/mechanical, and stone tower was like stone/sprirt. How about a funky magnetism temple? tropical temple? badlands temple? jungle temple? |
Puzzles are not what destinguish Zelda from those games at all. The exploration is. None of those games are as good at weaving in exploration into the core game design the way Zelda is.
I don't think Zelda should ever be playable in a mainline Zelda game. Her role is not to be the hero. That doesn't mean that she's useless, but that's not her role. There's a hero, a goddess, and an evil. I won't mind if she takes on a supporting role like in Spirit tracks, but it wouldn't make sense for her to take on both the hero's role and the goddess' role. It's literally the same, in my opinion, as suggesting that ganon should be both the princess and the evil. Or that Link should also be the antagonist.
Now I'm okay if their rolls were spun. Maybe Zelda is an aggressive, even conquestial ruler with good intentions but dubious execution. Maybe Demise's newest vessel of hatred is Link's sibling, and Link goes in his journey to purge them of of their cursed fate. Both of these are far more interesting prospects than a playable Zelda. The only reason people want Zelda to be playable is frankly because she's the most iconic female character in the games and people just want to play as a girl. If that's the case, simply leave players with the option to play as a boy or a girl. It's not a big deal, and even though I think Link should say male, that makes far more sense than Zelda being the player.
The only benefit I can see to having Zelda being playable is going through a Zelda game with a character who can speak for herself, and therefore being able to empathize in a way never experienced in a Zelda game before. That could be interesting, but that's also something I'd only want to see in a spin off. Zelda has unique enough abilities to make for her own side game that doesn't play like normal Zelda's.
In the same way that captain toad offers a behind the scenes look at SM3DW, I can see a side game starring Zelda offering a behind the scenes look at typical Zelda games.