| 2Quick said: I love this chat. great constructive criticism of my favorite game series. 1 I think puzzles are a necessity. they distinguish zelda from other games such as skyrim, dark souls, and monster hunter. and , to a different extent, shadow of the collosus. this doesnt mean that elements of these games shouldnt be incorporated into the next zelda game though... 2 I think link has to be the playable character. he is called link because he is the player's "link" into the game, That doesnt mean that zelda cant be playble, but if zelda is playable I want zelda to act as a "link" to the game world. that means zelda would have to be silent. and you could name her whatever you choose, just like link. I also think that it would be cool to mess with people by playing as an unmed zelda searching for the triforce of courage or something... 3 I really want the dungeons to become less predictable... fire dungeon, water temple, forest temple... let's rethink the dungeon types. majora's mask did this sort of... the grass temple was more of a grass/posion, the ice temple was more of an ice/fire, water was water/mechanical, and stone tower was like stone/sprirt. How about a funky magnetism temple? tropical temple? badlands temple? jungle temple? |
1 Agreed! Even if I think that the puzzle elements can be toned down a bit, I still want them there.
2 I wouldn't mind playing as Zelda at all, but in a spinn off title, something like "Guardians of Hyrule" and that has a different focus than the original Zelda games.
3 Agreed! Maybe we could start out with the tried and true fire, water and forest temples and after them move away from the same old formula.
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