By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spemanig said:
DanneSandin said:
Come to think about it, I do very much WANT puzzles in the new Zelda! If there's no puzzles, this game more or less turns into Skyrim - which have no puzzles at all in its caves/castles. It's all combat, and I'd like at the very least SOME puzzles to give me a break from all the fighting...


That doesn't make much sense. If they disnt use puzzles. They'd obviously add other things in their place. And the overworld is used to break up all the fighting, since you'll me doing much less of it there. Exploration is supposed to break up all the combat, not puzzles. Just because the dungeons don't have puzzles, doesn't mean that they'll just be like Skyrim.

What would they add in dungeons that would break up all the fighting? It would be boring if all you ever did was killing in the dungeons, that would make that whole section hack'n'slash. That kind of thing work well in Zelda 1, but doesnt really cut it in newer games. Dont get me wrong, I'd still like to see more enemies in tve dungeons, but even more so, I'd like to see more challanging enemies. Enemies that are mini puzzles in and of itself, where you need to master certain skills to take them down, kinda like in TP.

And I'd like "hot spots" where there is enemies in the Overworld as well, but maybe not as tough as those in the dungeon they're guarding



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.