spemanig said:
|
What would they add in dungeons that would break up all the fighting? It would be boring if all you ever did was killing in the dungeons, that would make that whole section hack'n'slash. That kind of thing work well in Zelda 1, but doesnt really cut it in newer games. Dont get me wrong, I'd still like to see more enemies in tve dungeons, but even more so, I'd like to see more challanging enemies. Enemies that are mini puzzles in and of itself, where you need to master certain skills to take them down, kinda like in TP.
And I'd like "hot spots" where there is enemies in the Overworld as well, but maybe not as tough as those in the dungeon they're guarding
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.







