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I love this chat. great constructive criticism of my favorite game series.

I think puzzles are a necessity. they distinguish zelda from other games such as skyrim, dark souls, and monster hunter. and , to a different extent, shadow of the collosus. this doesnt mean that elements of these games shouldnt be incorporated into the next zelda game though...

I think link has to be the playable character. he is called link because he is the player's "link" into the game, That doesnt mean that zelda cant be playble, but if zelda is playable I want zelda to act as a "link" to the game world. that means zelda would have to be silent. and you could name her whatever you choose, just like link. I also think that it would be cool to mess with people by playing as an unmed zelda searching for the triforce of courage or something...

I really want the dungeons to become less predictable... fire dungeon, water temple, forest temple... let's rethink the dungeon types. majora's mask did this sort of... the grass temple was more of a grass/posion, the ice temple was more of an ice/fire, water was water/mechanical, and stone tower was like stone/sprirt. How about a funky magnetism temple? tropical temple? badlands temple? jungle temple?



Proud Owner of:

Atari: 2600 5200 Jaguar

Sega: Master System Genesis (W/CD) Saturn Dreamcast Game Gear

Nintendo: NES SNES N64 Gamecube WII WIIU GB GBA(W/e-Reader) DS(i) 3DS

Sony: PS1 PS2 PS3 PS4(W/VR) PSP

Microsoft: XBOX XBOX360

Other: Colecovision, TurboGrafx-16, OUYA, R-Zone Super Screen, Xavix, Intellivision

Windows 10 w/ 12GB RAM, first Gen i7 processor, and 480 GTX; MacBook Air