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spemanig said:
Samus Aran said:

I don't think a game needs to be hard to be fun. As long as the bosses are fun.

https://www.youtube.com/watch?v=pfcbuxcsqBo

This is the best boss battle I can think off and it wasn't all that hard. It was fun and it felt like you fought a real human being that learns from his mistakes. 

That battle is what every Zelda boss should be like. A PUZZLE!


I think that a big reason why Zelda became as big as it is today was because it was hard. I don't think that that type of boss battle should be at all what Zelda battles should be. They should be challenging, not a puzzle. They should take skill. Like they used to.

But from what I hear, the bosses in DS2 isn't all that good; it sounds as if more of a wait-for-the-boss-attack-for-you-to-counter-attack thing. And that's not what I want from Zelda. I'd much rather fool the boss to attack me, so that it shows its weak spot so I can attack



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.