spemanig said:
Samus Aran said:
I'd rather be tested on my intellect than my reflexes. Puzzles need to stay, they just need a breath of fresh air. And that's what ALBW provided.
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ALBW is my favorite 2D Zelda, and it's dungeons were the worst part. The puzzles don't test your intellect. They try and trick you into feeling smart. They need to go, or be completely separate and optional from the dungeons. Working your way through a labyrinth is testing your intellect, far more effectively than any modern Zelda does.
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The dungeons were easy and fun. The gimmick (wall painting) is the most creative thing to ever come out the Zelda franchise. If Aunuma (what's his name) thought of that, he should stay! :p
There was also plenty of exploration in that game. I just felt very smart when I found the red tunic and the master ore in that Dark Temple (I think it was that one). Maiamai >>>>>>>>>>>>> Skulltullas (which I never bothered finding)