I don't think this is right, people got board of the sailing because all you did was just sit there waiting for your destination to an island, thankfully the Wii U version fixed this and made me love Wind Waker instead of just really liking it.
I don't think this is right, people got board of the sailing because all you did was just sit there waiting for your destination to an island, thankfully the Wii U version fixed this and made me love Wind Waker instead of just really liking it.
| curl-6 said: The footage didn't seem to show a lot of areas where the same terrain continued uninterrupted for a massive distance; forest, water, and elevated areas broke up the grasslands. |
That's an aesthetic difference though. Again, it doen't change the core gameplay. They look different, but you're just riding Epona in the same way. It's the equivilant to thinking that different colored areas of water somehow diversifies sailing.
| Meelow said: I don't think this is right, people got board of the sailing because all you did was just sit there waiting for your destination to an island, thankfully the Wii U version fixed this and made me love Wind Waker instead of just really liking it. |
That was not a Wii U change. There was exactly as much to do in the original.
spemanig said:
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I'm talking about the fact you can get the fast sailcloth in WWHD, instead of taking 10 minutes to get across the map, it would take 2 in the Wii U version.


spemanig said:
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Except that you can't ride a horse over water or up a cliff.
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Nintendo have stated several times that Windwaker was an experiment to allow a huge open world, but due to the hardware and other constraints, the compromise became the islands. So basically, it is a long, more or less empty, corridor (the ocean) with a number of decorated rooms (islands). It was not as good as they had hoped, and it is not the way they wanted it to be.
The Wii U is strong enough to allow for a vast, POPULATED world. They will not make a large empty world again.
(Well, at least that is what they've said. :) They know about this and they've talked about it a lot. Don't worry so much over a beta build that is most likely quite old, for a game that still has a long time to go.)

| kljesta64 said: at 2:48 you can hear the battle music https://www.youtube.com/watch?v=HF9xDrQ9gKQ |
Sounds good. At least better than the Skyward Sword one :/
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| curl-6 said: Except that you can't ride a horse over water or up a cliff. |
Just like you can't ride a boat through an island or... up a cliff.
| FragilE^ said: Nintendo have stated several times that Windwaker was an experiment to allow a huge open world, but due to the hardware and other constraints, the compromise became the islands. So basically, it is a long, more or less empty, corridor (the ocean) with a number of decorated rooms (islands). It was not as good as they had hoped, and it is not the way they wanted it to be. The Wii U is strong enough to allow for a vast, POPULATED world. They will not make a large empty world again. (Well, at least that is what they've said. :) They know about this and they've talked about it a lot. Don't worry so much over a beta build that is most likely quite old, for a game that still has a long time to go.) |
So basically, it's not that at all. Corridors are linear. The ocean was not. A corrider has two directions. The ocean had infinite. And again, it wasn't "more or less" empty. There was still a ton to do in the ocean. It was populated. The islands were not a compromise, they were a solution. It's well known that Wind Waker is Aonuma's favorite project. For what the set out to do, they were satisfied with how WW came out. The only regrets Aonuma had were fixed in the remake, none of which was lack of things to do in the ocean. Faster sail, shorter triforce quest.