The Ghost of RubangB said: The way I rate a game's graphics (or any other element) is how they help or hurt the gameplay. Do they make the whole gaming experience smooth or rough? Do they add to the story and excitement and immersion and overall fun factor or do they get in the way? Sometimes a game can look great but crappy camera work makes you focus on the beautiful backgrounds instead of your damn character and it ruins the gameplay. It's the same with movies. You don't say a movie looks like shit just 'cuz it's in black and white or has some handheld camera work. I'd like to see a really nice black and white oldschool horror video game. Each story has different needs that can be met in many different ways, so I'd say they (both games and movies) need to be rated using a case by case method. This is art people. We don't need to count pixels. You don't walk into the Louvre and complain that the Mona Lisa only has 3 colors. (I've done this and had my ass swiftly handed to me by some DaVinci-fanboys.) |
I'm also self-bumping this to the new page because I want to see if anybody wants to tackle my high art argument.