Errorist76 said:
It's ridiculous to assume Sony would release an upgraded 5TF PS4 Pro Slim, which was the whole point of discussion. Has Sony EVER done something like that?
|
Sony had never released a Pro before. Period.
This is entirely new territory.
Errorist76 said:
Simple: If Sony would have stopped producing the PS4 after releasing the PS4 Pro you'd have a point. Disagree all you want then.
|
The Goal Posts still haven't moved for you.
fatslob-:O said:
Depends, Sony could just opt in to remaster/remake games instead and it would have nearly the same effect but if customers really cared about BC they wouldn't buying PS4/Switch's in droves over an X1 since those systems don't offer BC with any of their predecessors ...
It's the content we care about, not the functionality. Most of us don't care about BC itself, it's just a means to the access content we want and it's not the only one either ...
|
Allot of people do care about functionality. - I very much cared that my Xbox One X wasn't able to exceed 1080P on my Quad HD display, I enjoyed that some of my favorite games got "enhanced" for free.
But that is not going to be applicable to everyone.
During the Playstation 3 era, Sony gamers were consistently lambasting the Xbox 360's lack of functionality, especially in regards to Wifi, Blu-Ray, Card Reader, User replaceable Hard Drive, Backwards Compatibility... List goes on. And they were genuine, relevant criticisms... The Xbox 360 was indeed lacking.
They are checkbox features, some will care for them, some will not, and that is okay.
And it's been good advertising for Microsoft, especially with Digital Foundry and other outlets doing comparisons on a pretty decent cadence.
EricHiggin said:
How many games specifically require all 8GB? Would more RAM and a $500 launch price have been a better idea for PS4, because 75 million PS4 owners and many more console owners in general don't seem to mind.
|
Lots of games potentially. But they have no real choice on console.
Many games on PC do indeed exceed 8GB of System Memory + 2GB of video memory + Gigabytes for the OS and other crap.
CrazyGPU said:
Well. Sony was going for a 4 GB cheaper machine but then the surveys showed that developers asked for more, so they finaly went with 8 and I guess it was a very good choise.
|
It would have indeed been a stupid choice if they opted for 4GB of DRAM.
withdreday said:
Of course it changed, but the change is minimal compared to PS3 vs PS4.
|
Citation needed.
withdreday said:
It's no surprise that it took so long for the PS3 to be even emulated on PC, and many thought it never would do to the system's complexity.
|
The Playstation 3 Emulator is better than the Xbox 360 emulator. Seems complexity isn't what is holding it back.
withdreday said:
I tend to agree with those who say that remasters are better in this case since most of the multiplats from the PS3 era were better on 360 or PC anyway, and the meat of the quality exclusive library has already been ported to the much better PS4 (with the exception of MGS4).
|
I do agree that remasters are better most of the time, especially in regards to performance and image quality.
But backwards compatibility tends to be free.
drkohler said:
First of all, mixed memory would have required an extremely awkward memory interface design in the APU, because an additional ddr3 interface would have messed up the chip layout, and increased the die size considerably. You can't just drop something like that in the last minute and think "it will work anyhow".
|
Not really.
The Playstation 4 and Playstation 4 Pro already have an "Additional DDR3 Interface".
On the PC side of the equation... Some Socket 790GX motherboards had 128MB of DDR3 Ram soldered onto the motherboard to assist with the integrated graphics... This was in conjunction with DDR2 from traditional sticks.
If AMD could justify that for free integrated graphics... Well. You get the idea. - Of course the IGP was also not on-die at the time.
Many processors also support multiple DRAM technologies in the memory controller as well.
You are right that it would have increased the die size, but I doubt it would have been as considerable as one might have assumed, DDR3 at this point is a very known quantity and thus it's memory controllers are by modern standards... Simple.
Essentially you have two options... You add another "bridge" of some sort, or you build out your memory controller. Pro's and Con's to each approach.
drkohler said:
Next, Sony knew very well that 4GBit chips would be available by the time the PS4 would go into actual mass manufacturing. Very likely not when they started the design cycle of the PS4 (although there probably was writing on the wall even back then, as it was all too logical that Samsung would be manufacturing bigger chips one day). But very likely at least a year before manufacturing of the PS4 started in earnest.
|
Exactly. The Roadmaps for DRAM is laid out well in advanced.
Errorist76 said:
Of course there’s will be a Pro slim, but it will have 4.2 TF, just like the first model. They’ll be going for higher efficiency, less temperature emission and cheaper production, not for more power. That’s how they’ve always done it and will continue to do so.
|
Microsoft didn't build the Xbox One S for more power. That power is for HDR.
You seem to be complaining about an inconsequential issue in my eyes.
I had a launch Xbox One. The Xbox One S being released didn't make me feel alienated.
Now I have the Xbox One X. Time to move on.
Last edited by Pemalite - on 27 February 2018