Intrinsic said:
No.... 16GB of GDDR6 with 256-bit bus = 576GB/s. 24GB of GDDR6 with 384-bit bus = 864GB/s I can't say anything about what GDDR6 on a 512-bit bus would reach but instead I ask this. At 864GB/s we are looking at bandwidth more than 4 times whats in the PS4 today. You really think we need that much bandwidth in a console to push 4k games? I doubt. HBM would be great... but its just not necessary. |
Even after using Samsung's 18 Gbps GDDR6 modules, it still won't hold a candle to HBM 2 ...
We don't need 4K for next generation, we need something far more and that physically based dynamic global illumination ...
| Pemalite said: Well. GDDR5X protocol and interface training sequence are similar to those of the GDDR5, but adopts the 16n prefetch that GDDR6 is adopting. |
GDDR5X is most definitely a different standard from GDDR5. Both have different physical packaging and GDDR5X operates at lower voltages too so it is not some extension. A hardware vendor can't just slot in a GDDR5X module in place of a GDDR5 module and that's partially why AMD is in a bind since they didn't design Vega to be compatible with GDDR5X so we're either going to have to wait until the 2nd gen Vega comes or if not that then Navi ...
Personally I hope we get GDDR7 standard finalized in 2020 for a 2021 release so console hardware manufacturers can use it if they launch their consoles during that year ...
| Pemalite said: GDDR6 is cheaper though for it's given capacity, which is why it will be leveraged for next-gen. |
If we can't get GDDR7 then hopefully they make do with just GDDR6X by just doubling the bandwidth and not touching the densities. I'd be content with just 16GB with 4 GB of DDR5 dedicated to the whole background ...
8 Zen 3+ cores (with AVX-512 + TSX), successor to Navi microachitecture and at least 1 TB/s (wanted 2 TB/s) for PS5 should be the baseline ... (next generation could be our last one)







