By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - What do yo think will be the hardware specifications of PS5 if it arrives arround 2019-2020?

Intrinsic said:

fatslob-:O said:

In terms of memory bandwidth, it's absolutely top notch and I don't wish for 4K, I wish for physically based dynamic global illumination ... (BW might become a severe bottleneck when doing ray traversal in ray tracing so I want this mitigated as soon as possible for next generation) 

Also the difference is much larger than 50 GB/s. The fastest HBM 2 memory module can let us achieve rates as high as 1.25 TB/s on a 4096-bit bus width while the maximum a GDDR6 standard memory module can achieve on a 512-bit bus width will net 1 TB/s. GDDR6 has a massive 20% BW deficit compared to the fastest HBM 2 memory module ... 

No....

16GB of GDDR6 with 256-bit bus = 576GB/s.

24GB of GDDR6 with 384-bit bus = 864GB/s 

I can't say anything about what GDDR6 on a 512-bit bus would reach but instead I ask this. At 864GB/s we are looking at bandwidth more than 4 times whats in the PS4 today. You really think we need that much bandwidth in a console to push 4k games? I doubt. HBM would be great... but its just not necessary.

Even after using Samsung's 18 Gbps GDDR6 modules, it still won't hold a candle to HBM 2 ... 

We don't need 4K for next generation, we need something far more and that physically based dynamic global illumination ... 

Pemalite said:

Well. GDDR5X protocol and interface training sequence are similar to those of the GDDR5, but adopts the 16n prefetch that GDDR6 is adopting.
We could say it is an extension of GDDR5 rather than something new, the name of the DRAM backs that up.

It mostly existed because GDDR6 was so late to the table, we needed an interim solution.

I'm just going to take a wait-and-see approach on GDDR7, if we get it before 2020 then great.

GDDR5X is most definitely a different standard from GDDR5. Both have different physical packaging and GDDR5X operates at lower voltages too so it is not some extension. A hardware vendor can't just slot in a GDDR5X module in place of a GDDR5 module and that's partially why AMD is in a bind since they didn't design Vega to be compatible with GDDR5X so we're either going to have to wait until the 2nd gen Vega comes or if not that then Navi ... 

Personally I hope we get GDDR7 standard finalized in 2020 for a 2021 release so console hardware manufacturers can use it if they launch their consoles during that year ... 

Pemalite said:

GDDR6 is cheaper though for it's given capacity, which is why it will be leveraged for next-gen.
Unless GDDR7 is ramped up before then, but I have my doubts.

With that in mind... If AMD drives home the memory controller, I am sure they could push the bandwidth, AMD and nVidia pushed GDDR5 to it's absolute limits, power consumption be damned even.

If we can't get GDDR7 then hopefully they make do with just GDDR6X by just doubling the bandwidth and not touching the densities. I'd be content with just 16GB with 4 GB of DDR5 dedicated to the whole background ... 

8 Zen 3+ cores (with AVX-512 + TSX), successor to Navi microachitecture and at least 1 TB/s (wanted 2 TB/s) for PS5 should be the baseline ... (next generation could be our last one) 



Around the Network
fatslob-:O said:

Even after using Samsung's 18 Gbps GDDR6 modules, it still won't hold a candle to HBM 2 ... 

We don't need 4K for next generation, we need something far more and that physically based dynamic global illumination ... 



If we can't get GDDR7 then hopefully they make do with just GDDR6X by just doubling the bandwidth and not touching the densities. I'd be content with just 16GB with 4 GB of DDR5 dedicated to the whole background ... 

8 Zen 3+ cores (with AVX-512 + TSX), successor to Navi microachitecture and at least 1 TB/s (wanted 2 TB/s) for PS5 should be the baseline ... (next generation could be our last one) 

800GB/s to 1200GB/s isnt that bad when the speeds are that high. I am not saying GDDR6 is better than HBM, we all would love HBM.... I am just saying it may not be feasible for consoles. Primarily due to its  Costs and complexity of design.

And I feel we are going to get 16 to 20GB of GDDR6... most likely with a 384-bit to 512-bit bus dedicated for the games and also 8GB of LPDDR4 ram dedicated for the OS. Well, 6 or 8GB of LPDDR4. LPDDR4 is more than adequate for a console OS.



Intrinsic said:

800GB/s to 1200GB/s isnt that bad when the speeds are that high. I am not saying GDDR6 is better than HBM, we all would love HBM.... I am just saying it may not be feasible for consoles. Primarily due to its  Costs and complexity of design.

And I feel we are going to get 16 to 20GB of GDDR6... most likely with a 384-bit to 512-bit bus dedicated for the games and also 8GB of LPDDR4 ram dedicated for the OS. Well, 6 or 8GB of LPDDR4. LPDDR4 is more than adequate for a console OS.

It's pretty bad, we're probably going to have to deal with reconstructed 1080p like Killzone: Shadow Fall multiplayer to get a leap in next gen visuals ... 

HBM won't be feasible for next gen consoles by then ? HBM technology when it first hit the market (AMD Fiji) will be 5 years old by then if next gen consoles release in 2020 and 6 years old if they release in 2021 ... 

No more than 4GB for the console OS is fine and I'd prefer it if we also stick with DDR5 since LPDDR4 will be dated and not have much of future in terms of volume production while DDR5 will be produced for many years to come ... 



fatslob-:O said:

It's pretty bad, we're probably going to have to deal with reconstructed 1080p like Killzone: Shadow Fall multiplayer to get a leap in next gen visuals ... 

HBM won't be feasible for next gen consoles by then ? HBM technology when it first hit the market (AMD Fiji) will be 5 years old by then if next gen consoles release in 2020 and 6 years old if they release in 2021 ... 

No more than 4GB for the console OS is fine and I'd prefer it if we also stick with DDR5 since LPDDR4 will be dated and not have much of future in terms of volume production while DDR5 will be produced for many years to come ... 

I think you are underselling the value of GDDR6 and over estimating the needs of bandwidth in games next gen. 800GB/s is more than enough for next gen games. And sure as hell is a far cry from bandwidth saving checkerboard rendering techniques. 

 

Secondly, while HBM as a tech will be 5yrs old by 2020, that has nothing to do with the maturity of the tech. Eg the electric car has been there before ice cars were made but are only mature enough today over 100yrs later for the mass market. Same applies here. HMB or even HBM2 may be well known technology by 2020, that doesn't in any way mean it's ready to be mass-produced to the tune of 30M packages reliably every year for both the PS5/XB2. Hell even Samsung is hedging their bets with regards to the tech as opposed to doubling down on it completely .

 

As with LPDDR4, it really doesn't matter if it's dated by then. you won't be seeing that age of your ram on the home screen. What's important is it's price, performance and ease of use. And you do realize that LPDDR4 is basically smartphone memory right? That's what you see in phones. So basically I'm saying the ram used in the next gen console for the OS will be a smartphone memory solution. Cheaper. Uses less power. Smaller form factor and less complicated. If LPDDR4 isn't being used by the smartphone industry by 2020... Then it would be whatever replacement they are using that I expect to power the OS of the PS5. Unless you feel smartphone memory bandwidth is too low to stream Netflix and YouTube and manage some system operations.



Intrinsic said:

I think you are underselling the value of GDDR6 and over estimating the needs of bandwidth in games next gen. 800GB/s is more than enough for next gen games. And sure as hell is a far cry from bandwidth saving checkerboard rendering techniques. 

Secondly, while HBM as a tech will be 5yrs old by 2020, that has nothing to do with the maturity of the tech. Eg the electric car has been there before ice cars were made but are only mature enough today over 100yrs later for the mass market. Same applies here. HMB or even HBM2 may be well known technology by 2020, that doesn't in any way mean it's ready to be mass-produced to the tune of 30M packages reliably every year for both the PS5/XB2. Hell even Samsung is hedging their bets with regards to the tech as opposed to doubling down on it completely .

As with LPDDR4, it really doesn't matter if it's dated by then. you won't be seeing that age of your ram on the home screen. What's important is it's price, performance and ease of use. And you do realize that LPDDR4 is basically smartphone memory right? That's what you see in phones. So basically I'm saying the ram used in the next gen console for the OS will be a smartphone memory solution. Cheaper. Uses less power. Smaller form factor and less complicated. If LPDDR4 isn't being used by the smartphone industry by 2020... Then it would be whatever replacement they are using that I expect to power the OS of the PS5. Unless you feel smartphone memory bandwidth is too low to stream Netflix and YouTube and manage some system operations.

@Bold No, bandwidth is going to become a massive bottleneck in the coming years and graphics programmers will have to rethink optimizations on the algorithmic side. Base PS4 has a flops/byte ratio of 10.4 while it it is nearly doubled on PS4 Pro with 18.9 flops/byte ratio while RX Vega 64 is pegged at an alarming 26.2 ratio. 800 GB/s is hardly enough for next generation and Sony (not just them but the whole industry) will definitely need checkerboard rendering to amplify the low bandwidth deficit ... 

The problem with LPDDR4 is that it's gong to go out of production by mainstream memory module manufacturers before next gen consoles launch so I'd prefer if we adopted the latest standard instead and if we want lower power consumption out of DDR5 we can just clock it lower ... 



Around the Network
fatslob-:O said:
Intrinsic said:

I think you are underselling the value of GDDR6 and over estimating the needs of bandwidth in games next gen. 800GB/s is more than enough for next gen games. And sure as hell is a far cry from bandwidth saving checkerboard rendering techniques. 

Secondly, while HBM as a tech will be 5yrs old by 2020, that has nothing to do with the maturity of the tech. Eg the electric car has been there before ice cars were made but are only mature enough today over 100yrs later for the mass market. Same applies here. HMB or even HBM2 may be well known technology by 2020, that doesn't in any way mean it's ready to be mass-produced to the tune of 30M packages reliably every year for both the PS5/XB2. Hell even Samsung is hedging their bets with regards to the tech as opposed to doubling down on it completely .

As with LPDDR4, it really doesn't matter if it's dated by then. you won't be seeing that age of your ram on the home screen. What's important is it's price, performance and ease of use. And you do realize that LPDDR4 is basically smartphone memory right? That's what you see in phones. So basically I'm saying the ram used in the next gen console for the OS will be a smartphone memory solution. Cheaper. Uses less power. Smaller form factor and less complicated. If LPDDR4 isn't being used by the smartphone industry by 2020... Then it would be whatever replacement they are using that I expect to power the OS of the PS5. Unless you feel smartphone memory bandwidth is too low to stream Netflix and YouTube and manage some system operations.

@Bold No, bandwidth is going to become a massive bottleneck in the coming years and graphics programmers will have to rethink optimizations on the algorithmic side. Base PS4 has a flops/byte ratio of 10.4 while it it is nearly doubled on PS4 Pro with 18.9 flops/byte ratio while RX Vega 64 is pegged at an alarming 26.2 ratio. 800 GB/s is hardly enough for next generation and Sony (not just them but the whole industry) will definitely need checkerboard rendering to amplify the low bandwidth deficit ... 

The problem with LPDDR4 is that it's gong to go out of production by mainstream memory module manufacturers before next gen consoles launch so I'd prefer if we adopted the latest standard instead and if we want lower power consumption out of DDR5 we can just clock it lower ... 

You do.

Just for comparision's sake RX Vega has less than 500GB/s even in the liquid version which clocks in at 13.7 TFlops which by 7nm will be about the maximum a console can reach before getting too expensive even by 2020-2021.

What you failed to see possibly is that in the last couple years several techniques had been developed to limit the bandwidth consumption of GPUs, with low-level programming further toning it down (less drawcalls and unnecessary transfers). Without those the Switch would be choked by it's bandwidth, as would Smart devices and APUs. And GPUs also, because then we would already need more than 1TB/s in Bandwidth in high-end GPU



Bofferbrauer2 said:

You do.

Just for comparision's sake RX Vega has less than 500GB/s even in the liquid version which clocks in at 13.7 TFlops which by 7nm will be about the maximum a console can reach before getting too expensive even by 2020-2021.

What you failed to see possibly is that in the last couple years several techniques had been developed to limit the bandwidth consumption of GPUs, with low-level programming further toning it down (less drawcalls and unnecessary transfers). Without those the Switch would be choked by it's bandwidth, as would Smart devices and APUs. And GPUs also, because then we would already need more than 1TB/s in Bandwidth in high-end GPU

Switch is choked by it's bandwidth and so are high end gfx cards ... 

"Draw calls" is just hype, that mostly helps at the CPU side but not so for the GPU side and low level programming mostly improves shader throughput but if you're hard limited by bandwidth there's very little a GPU could offer in terms of hardware feature set that you could use to alleviate it ... (aside from maybe some sort of compression formats or doing data packing tricks)



Intrinsic said:
Errorist76 said:

One thing one has to consider though...Even in 2-3 years not even 50% of people will own a 4K TV or will have the possibility to get one, additionally to their shiny new 4K console.

Are 12-15 Tflops really needed for a highly detailed 4K/30 performance?! 

I still think 10-12 seems possible for PS5, but higher Tflops would be more needed for VR than for 4K imho.

4k TV adoption is happenning a lot faster, and not even because people want one, but because manufacturers arent even making 1080p sets most times anymore. So if you are buying a 55" tv today, you are kinda getting a 4k set by default. Secondly, consoles have to be future proofed. 

And as i have said before.... as long as the PS5/XB2 is made with chips on a 7nm process (as opposed to the 14nm in the PS4pro/XB1x) having at least double the GPU is a given. So the minimum to expect from the next gen consoles is a 12TF GPU. And no one should expect to see the next gen consoles until whenever 7nm chips start hitting the market. If that doesn't happen till 2021; we won't see the consoles till 2021/2022....

I also feel we could have an even far better GPU in these consoles if they go with a split architecture... and I have lots of reasons to believe this is what will happen. Especially with the PS5. To put it in perspective APU in PS4 with a 20CU GPU cost around $130. About the same or hell say $150 for a APU with 40CU in the PS4pro on a smaller node fab process. A split system with a $40 CPU and a $140 GPU on a 7nm fab process will probably have a GPU with at least 130CU pushing around 16-18TF

4K adoption is happening, yet caring for 4K content, not so much. I prefer playing SotC at 60fps, 1080p60 with HDR is fantastic, couldn't care less about it not being in 4K. I play GT Sport in 4K or on my old 1080p tv, the only difference I see is when I look at the far background on some of the tracks. 99% of the time, it doesn't matter. HDR makes the difference.

I really hope next gen will target 1080p60 with improved lighting to make the most out of HDR. Yet I'm sure next gen will all be about native 4K.



I just wanted to drop off a link to AMD's road map to give everyone an idea of where things are heading the next few years.

https://www.anandtech.com/show/12233/amd-tech-day-at-ces-2018-roadmap-revealed-with-ryzen-apus-zen-on-12nm-vega-on-7nm

It is very possible that PS5 could launch on 7nm+ if it hits in 2020. I think a PS5 with discrete Ryzen 3 and Next Gen AMD GPU on 7nm+ would offer a full next gen jump.  

It makes since to me that the PS5 would launch on whatever AMD is considering its Next Gen GPU tech. Whatever it is, AMD will likely be itterating on it for the many years to come. It would be a bad move to deliver a product that is ment to be relivent for 5 - 10 years on tech that will be loosing support before it even launchs. Going forward, they will have a much easier time cost cutting if they are using tech that is still in development.

This is of course if they stick with AMD for PS5. With they way PS4 has sold, I am sure they will get some very nice contract offers to move to ARM, Intel, Nvidia, and anyone else. I hope they stick with AMD though.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

SvennoJ said:

4K adoption is happening, yet caring for 4K content, not so much. I prefer playing SotC at 60fps, 1080p60 with HDR is fantastic, couldn't care less about it not being in 4K. I play GT Sport in 4K or on my old 1080p tv, the only difference I see is when I look at the far background on some of the tracks. 99% of the time, it doesn't matter. HDR makes the difference.

I really hope next gen will target 1080p60 with improved lighting to make the most out of HDR. Yet I'm sure next gen will all be about native 4K.

Don't lose hope. A way to look at it is like this. If they are aiming for 4k@30fps, a by product of that could be support of 1080p@60fps. Maybe. Hopefully.