fatslob-:O said:
@Bold No, bandwidth is going to become a massive bottleneck in the coming years and graphics programmers will have to rethink optimizations on the algorithmic side. Base PS4 has a flops/byte ratio of 10.4 while it it is nearly doubled on PS4 Pro with 18.9 flops/byte ratio while RX Vega 64 is pegged at an alarming 26.2 ratio. 800 GB/s is hardly enough for next generation and Sony (not just them but the whole industry) will definitely need checkerboard rendering to amplify the low bandwidth deficit ... The problem with LPDDR4 is that it's gong to go out of production by mainstream memory module manufacturers before next gen consoles launch so I'd prefer if we adopted the latest standard instead and if we want lower power consumption out of DDR5 we can just clock it lower ... |
You do.
Just for comparision's sake RX Vega has less than 500GB/s even in the liquid version which clocks in at 13.7 TFlops which by 7nm will be about the maximum a console can reach before getting too expensive even by 2020-2021.
What you failed to see possibly is that in the last couple years several techniques had been developed to limit the bandwidth consumption of GPUs, with low-level programming further toning it down (less drawcalls and unnecessary transfers). Without those the Switch would be choked by it's bandwidth, as would Smart devices and APUs. And GPUs also, because then we would already need more than 1TB/s in Bandwidth in high-end GPU
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/







