Buying Capcom would make a lot sense, exclusivity of their titles for both consoles and handhelds could move millions of extra hardware units, justifying the cost. But Capcom has to want to be bought, so that's an issue.
In a more feasible realm, I said earlier they should buy Gunfire and Crytek. Gunfire just because they make fantastic games but need a publisher. HUNT looked outstanding, and would make a great launch title for Nintendo's next system.
But Nintendo should also buy Crytek (who own the HUNT IP), for a number of reasons.
-1st, their engine is great and could be used to lure 3rd parties. Free CryEngine for anyone making a Nintendo exclusive. 50% for anyone who uses the engine and brings their multiplat to Nintendo. That kind of synergy could both push the engine and the hardware. The engine could also be made available to all Nintendo studios to help development, and Crytek could make tools designed to make bringing CryEngine games to Nintendo especially easy.
-2nd, Crytek makes great graphics but mediocre games. I would focus them on making their game engine, but also as a support studio. Pair them with Retro to speed up production and design breath-taking levels while Retro works on the gameplay (imagine a Turok reboot with Crysis-like jungles, or Samus exploring ruins with the detail level of Ryse). Hire some talent from Bungie and/or Activision to start a new shooter game studio in the US, but partner them with Crytek for graphic design. They could be a real asset to improve the production of all of Nintendo's other studios, especially western ones. A western hub studio, providing production support to smaller studios with great gameplay ideas.
-3rd, Crytek Kiev could be re-focused and turn the uninteresting Warface franchise into a true military or sci-fi shooter franchise for Nintendo.
Crytek and Gunfire are both desperate for cash. Pick them up, expand Retro and make a real team out of NST and Nintendo could have Retro1&2, Gunfire, NST, Next Level and Crytek Kiev all making high end titles. With Crytek Frankfurt providing engine and graphic design support Nintendo could have 2 AAA western titles a year with breathtaking visuals on 3-year development cycles. They could also maybe lure a few more devs as well with the free CryEngine, especially some talented new indie or two that could potentially grow into a new partner.








