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Forums - Gaming - If certain consoles can't acheive 1080p now, what happens in a couple years?

Pemalite said:
curl-6 said:

Yeah, devs would never half-ass their games, their harmonious Unity with consumers is unbreakable, so we have no need for consumer Watch Dogs. Unoptimization is a myth, like Ghosts. PC gamers just like to complain, every one of them is a Thief anyway.

You just won 10 internets.

Thanks man, I do try. ;)

I tried to get The Evil Within in there, but couldn't make it blend in haha.



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S.T.A.G.E. said:
curl-6 said:
Meh, 720p to 1080p isn't even that big a difference to me.


LOL You think? I used to say the same thing you said until I played Killzone's storyline and then played the multiplayer. The drop from 1080p in the campaign to 900p destroyed my eyes, but eventually they got used to it.

I own both 1080p and 720p games, and switching between them, the difference honestly just isn't a game changer to me.

I know it is for some people, and that's fine, but to me it's pretty marginal.

480p to 720p, now that was a big jump. Not that that stops me playing and enjoying 480p games; I still regularly fire up my Wii, and no sign of eye cancer yet, though I keep regular appointments just to be sure, with all the reports of it going around... ;)



Look at CoD:AW compared to ghosts. Its running at a higher res and it has better all around IQ. Devs will find a way to manage.

Also, Xbone probably will hold PS4 back later in the gen to an extent. Not that it matters.



don't worry, i'm sure all 9th Gen console will have no problem making games that runs 1080p 60fps... 



I ve just played Far Cry 4 on my PC and my PS4. Game is great. It looks very good on PS4. Very confortable to play it on the bed. Still the PC at 2560 x 1440 and ultra settings (GTX 780 Ti) looks better, no contest graphically. There is a difference and i wish i could play it at that resolution on the console too. But hey, i guess you cant have everything right? I cant take my rig on my walking bag, but i can take the PS4.



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It won't matter much anyways ...

I fully expect devs to toss 1080p out of the window in order to get a decent global illumination model such as photon mapping ...



Are we still arguing about this?

Look, for 90% of the population, the marginal difference between upscaled 1080p and native 1080p is negligible. People just don't really notice, or care. There are a lot more important things than resolution. Both the One and the PS4 will be held back by their weak CPUs, not the GPUs in the end any way, so I wouldn't expect a huge difference down the road.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

We will probably never have 1080p/60fps games if the gaming public requires all subsequent games to have better graphics all the time. PC's can and can't do it, to keep achieving it you either have to put down a hefty sum and you'll manage it for 3/4 years or so or spend a bit less but change your hardware every 18 months...

I don't know why gamers can't be happy with 720p/60fps, something everyone can manage quite easily and ramp up graphics from there instead of constantly trying to hit a number which if you want any amount of serious action going on all the consoles struggle with



Pemalite said:
Nate4Drake said:

The very good developers will try to push both PS4 and XOne, and you will have 1080p always on PS4, but not always on XOne.


You may wish to re-word that.
Thus far...
Assasins Creed: Unity, Battlefield 4, The Witcher 3, Watch Dogs are all 900P on the playstation 4.

So that makes... DICE, CD Projekt Red, Ubisoft Montreal in the "Not very good developers list".

There are more to add to that list as there are a few games that will/have "Dynamic Resolution" like Wolfenstein and Killzone.
That adds Machine Games and Guerilla games onto that list of bad, naughty developers.

Or, they "advertise" 1080P, but don't actually have the full horizontal pixel count.
Trine 2 also drops to 720P when using 3D.

Or some games choose to have a reduced resolution for asthetic reasons like
the evil within with it's strange 1920x768 resolution.

Always 1080P? Well, sorry, but that chance has gone for all the consoles. Lol.
You just have to put up with what the developers and hardware can dish out, I'm afraid.

Intrinsic said:

They already do? Talk like that just makes you sound ignorant. Here, have some info and make of it what you will. Taken from Steam.

 

  • ~50% of Steam users are using less 4GB of CPU RAM or less
  • ~88% are using CPUs with 4 cores or less
  • ~75% are using GPUs with less than 2GB or RAM
  • ~95% are using monitors/displays with 1080p or less
But somehow, consoles (PS4/XB1) are limiting PCs? I think some PC gamers aren't actually being very realistic. They don't seem to realize that even within their platform they are a very vocal minority. They seem to take what is "possible" with PCs as the norm. But thats all so far from the truth its not even funny.


Alright, I'll bite.
Steam has 100~ million users, adding another 25 million in under 9 months. (Not even the Playstation 4 and Xbox One combined has that kind of growth rate.)

There are 41.55% of Steam users with 8Gb or more of Ram, that's 41 million PC gamers with the same/more Ram than the Playstation 4, like it even matters the PS4's OS is more memory hungry than Windows, so there is less available out of that "8Gb" for games.

CPU core counts are irrellevant, a high-clocked Haswell Core i3 Dual-Core processor is faster than the 8-core console Jaguar processor, heck the Pentium: Anniversary at 4.7ghz will beat the 8-core Jaguar processors, that's a dual-core without hyper threading!

GPU VRAM amount is again, irrellevant, PC has a different memory hierachy to that of the consoles, you can't do a like-to-like comparison to the consoles on this point.

95% use 1080P or less? Sure, I'll give you that. But that's still better than the Playstation 4/Xbox One's 100%.
As an aside, there was a combined 0.04% increase in 2560x1080, 2560x1440, 2560x1600 panel uptake over a single month, that's almost about 400,000 thousand users taking up those resolutions in a month.

PC as a minitory? Not yet they aren't, still a bigger gaming environment than the Xbox 360, Playstation 3, Xbox One or Playstation 4, our exclusives even have more players and make more money.

torok said:
Pemalite said:

If you wan't 1080P/60fps or better (Like 1440P/144fps) across all titles the games that aren't console exclusive or that still didn't released because they are extremely late ports, like GTA V and maybe even Destiny, then there is only one platform that can achieve it.


Hahaha, I was waiting for you in this thread! But I fixed it for you!



Though, having played Destiny... That was a bore fest, it smells like Halo, but there wasn't any toppings.
GTA 5, I am glad to have millions of Beta testers before the PC's release in January, looking forward to the mods too. (PC GTA 4 looks better than Playstation 4's GTA 5, for instance.)

torok said:

Do you know that the emulator is in super early stages and can barely reach title screens, right? If "soon" is some years in the future, then you are correct.

And yet, many said it was impossible thanks to the powah and complexity of the Cell.
Yet they wen't from nothing to "Early Playable stages" in under a year.
It's also open source and developing faster than the Xbox 360 emulator, once it gains traction in the open source community...

Still, the point stands, eventually you can play TLOU on PC, but you will never be able to play Star Citizen.

I said developers WILL achive always, or almost always 1080p on PS4; I didn't say developers will always achive 1080p on PS4 since Launch. 

''You may wish to re-word that.'' ---> you may wish to read properly words.

''Although Far Cry 4 was released Tuesday, it’s still unclear what resolution the Xbox One version of the game runs at. And in the resolutiongate world, three days might as well be a lifetime. Luckily for those who care about these sort of things, it looks like we might now have an answer. The Beyond3d forum has analyzed screenshots and gameplay and have come to the conclusion that the game runs at sub 1400×1080. So while the game is 1080p on Xbox One, it’s using dynamic horizontal scaling to get there.''    http://www.hardcoregamer.com/2014/11/21/far-cry-4-runs-at-1400x1080-on-xbox-one/118696/

While PS4 has no problem right now to handle 1080p, it appears that XOne has difficulty,a lot.  This was my only point.  

So I will say again to make it more clear : PS4 will ALMOST always handle games at 1080p, while XOne will have much more problems.



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

Nate4Drake said:

I said developers WILL achive always, or almost always 1080p on PS4; I didn't say developers will always achive 1080p on PS4 since Launch. 

''You may wish to re-word that.'' ---> you may wish to read properly words.

 

I did read your words "properly."

And I quote...

Nate4Drake said:

and you will have 1080p always on PS4

Aka. "Always 1080P on PS4."

You actually couldn't have been any clearer on that point.




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