By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Miyamoto: 'What can games learn from film? Nothing'



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Around the Network
deskpro2k3 said:

Miyamoto "The same games appear on every system."

 

Just like how there is a bunch of Mario and friend games appearing only on Nintendo year after year.

Super Mario 64, Super Mario Sunshine, Super Mario Galaxy and Super Mario 3D World are all quite different from each other. The only similar game is Super Mario Galaxy 2. And I wouldn't mind an HD Mario Galaxy right about now! Just because Nintendo uses the same characters over and over again doesn't mean they don't innovate or change up the gameplay.

Captain Toad: Treasure Tracker is also totally different from any Mario spin-off game we have seen so far. 



Pavolink said:
What can people learn when they read more than just the thread title?

To not make childish comments.

Maybe they should have been in that audience xD



Mnementh said:
S.T.A.G.E. said:

Shadow of the Colossus told a frantic story of love and desperation on par with movies without a script. Sony Japan for you Miyamoto. Sony learned to how to tell a story using gameplay. Don't know anything about that?

And if you read what he said, that is something he can like. He don't want a story with gameplay as an afterthought, but he wants gameplay as the central part of the experience. So basically I see nothing he said against SotC, in the contrary.

Then what vague game is he thinking of? Because the most popular games of the day pretty much ignore story and focus on gameplay.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Samus Aran said:
deskpro2k3 said:

Miyamoto "The same games appear on every system."

 

Just like how there is a bunch of Mario and friend games appearing only on Nintendo year after year.

Super Mario 64, Super Mario Sunshine, Super Mario Galaxy and Super Mario 3D World are all quite different from each other. The only similar game is Super Mario Galaxy 2. And I wouldn't mind an HD Mario Galaxy right about now! Just because Nintendo uses the same characters over and over again doesn't mean they don't innovate or change up the gameplay.

 

Same goes for those "same games that appear on every system." Except on Nintendo.



CPU: Ryzen 9950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5
Around the Network
outlawauron said:
Mnementh said:
S.T.A.G.E. said:

Shadow of the Colossus told a frantic story of love and desperation on par with movies without a script. Sony Japan for you Miyamoto. Sony learned to how to tell a story using gameplay. Don't know anything about that?

And if you read what he said, that is something he can like. He don't want a story with gameplay as an afterthought, but he wants gameplay as the central part of the experience. So basically I see nothing he said against SotC, in the contrary.

Then what vague game is he thinking of? Because the most popular games of the day pretty much ignore story and focus on gameplay.

It seems he is talking about the creation process more than the final product. There are tons of Extra Credits videos which go into more depth on how the creation process in games tends to cut out story and how basing a game around a story is a flawed strategy (The one I watched last night was "How to start a game narrative" or something like that).

A lot of writers for games write the same way they would for other mediums, and the story directors try to direct the story as if it was a movie. That just doesn't work from a creation standpoint. The final product may be good gameplay-wise, but the story will be weak and feel stilted because the developers weren't all on the same page.

deskpro2k3 said:

 

Same goes for those "same games that appear on every system." Except on Nintendo.


CoD's yearly installments always get flak from fans for being too samey. Just yesterday Assassin's Creed Unity review came out, criticing the game for not evolving much since AC2 which was something like 6 games ago.

But I believe that Miyamoto was mostly talking about how so many of those games have the same goal: to create something gritty and "mature". That trend is hard to overlook in AAA games...he wasn't saying that they were the same game literally, just that they all seek to fill the same space in the game's industry, they fight over the same space in the market and they satisfy the same need in the consumer. Obviously this doesn't apply to every game, but it is hard to ignore the general trend in the industry to fighting over the same space instead of filling niche's. Nintendo exists almost entirely in the niche, so its hard to apply the same argument to them. While Nintendo iterates on the same franchise, often it is in genres or areas that almost no other big developer participates in.



deskpro2k3 said:

Miyamoto "The same games appear on every system."

 

Just like how there is a bunch of Mario and friend games appearing only on Nintendo year after year.

He was talking about ports. A lot of what Miyamoto said in the article has been said before either by him, Iwata, or Yamauchi.



deskpro2k3 said:
Samus Aran said:
deskpro2k3 said:

Miyamoto "The same games appear on every system."

Just like how there is a bunch of Mario and friend games appearing only on Nintendo year after year.

Super Mario 64, Super Mario Sunshine, Super Mario Galaxy and Super Mario 3D World are all quite different from each other. The only similar game is Super Mario Galaxy 2. And I wouldn't mind an HD Mario Galaxy right about now! Just because Nintendo uses the same characters over and over again doesn't mean they don't innovate or change up the gameplay.

Same goes for those "same games that appear on every system." Except on Nintendo.

I think what Miyamoto was stating was the fact that he thought the X1 and PS4 are too alike in terms of their libraries, not that they always put out the same games. That's what it sounds like to me.



I'm not alone in thinking there are people who read the title of the thread/article but not the article itself right?



Kyuu said:
Drakrami said:
Yet, one of the best games of our generation, thelastofus, was inspired by the movie No Country for Old Men.

Gaming has gone on the route of increasing production values first. What is production value? Amazing set pieces, good story, good graphics. You can see all of these in major titles such as Call of Duty, or Assassin's Creed. What Miyamoto is saying is basically the exact opposite of what the gaming industry is focused on. Is his opinion wrong? Maybe Not. But should be speaking like he, himself, is the gaming industry, nope.


Is it? I saw that movie and I completed the game. I loved both but I can't quite see the relevance apart from the tension factor, perhaps. Though I did think The Last of Us is inspired by The Road and I am Legend to some extent so your point still stands.


It was said in an interview by the designers, forgot their names, Bruce and whoever.