IamAwsome said:
But, um.... the game really is a Sony marketed title and MS wouldn't have paid for parity.. or was that where the sarcasm came in? |
thats the sarcasm part
IamAwsome said:
But, um.... the game really is a Sony marketed title and MS wouldn't have paid for parity.. or was that where the sarcasm came in? |
thats the sarcasm part
| LudicrousSpeed said: Of course not. Or even last gen with the PS3 being a pain in the ass to develop for. How much extra time did those games require developers to spend on and how much was sacrificed for that time? Who knows. Hell it even affected this gen with Titanfall. But you don't have to go back that far, just look at this thread. PS4 PS4 PS4. The game is coming to PC as well, and the quote says "parity across all platforms". If anyone should be up in arms it should be PC gamers. But they don't care about their PS4 holding PC gaming back. It's hilarious, it's almost as if some people think the PS4 would be pushing 4k at 240fps if not for the Xbox One holding it back. They are both weak consoles. The Xbox One is slightly weaker. It's not some huge difference. It seems some have trouble accepting this and would rather instead latch onto conspiracies about MS paying developers or developers holding back out of the kindness of their hearts. |
Why can't they both be pissed? It's not particularly surprising that the majority of posts here are in reference to PS4. There's an awful lot more PS gamers than PC on VGC.
This isn't the 7th gen where the stronger console is by far the most complicated of its generation. The PS4 is the stronger, and in the majority of situations, the easier to work with. This means the only standard ways of arriving at parity are intentionally gimping the PS4 version, or simply cutting development time from it. Developers have a right to do both of those things, it's their game after all. Doesn't mean gamers don't also have the right to be thoroughly pissed off.
As I've explained to you before, your perception of the world is not the overruling bases from which all people should view the world. Just because you don't think [x] or [y] is important, doesn't mean it isn't to others. As you say, you seem to be having trouble accepting that.

Blob said:
Didn't bother anyone back in the ps2 gen when gamecube and xbox games were held back by the ps2. |
"Nobody" is an exaggeration but maybe few did because few actually bought them. Just a thought
| Sharpryno said: oh god you are one of those people that think the ps4 and xbo gpu's are drastically different. Ignorance if anyone thinks a 1.84 tflops over 1.31 tflops = 50% better graphics. albeit easy to achieve. Not buying a game because its not 1080p is dispicable. Ryse looks better than /almost/ every game on console and its only 900p. |
The people on the Internets bitching about this, rarely think rationally. If the PS4 version is not 1080p it must be a shitty developer. If the Xbox One version has the same resolution it must be moneyhats sent by Microsoft. They don't really understand that you're talking about a small difference in power, and that you can have two games of the same resolution yet still have one of them look and perform better than the other. They see 1080p vs 1080p and assume "omgomg parity!!".
Your example was perfect. Ryse is 900p yet looks better than pretty much anything else on consoles. Or, at worst, looks comparable to even the best looking 1080p games.
Good. Resolution doesn't mean anything. More devs should learn from this and focus on actual content and improved gameplay.

BraLoD said:
PS4 IS a lot stronger. If the tflops you gave are correct so it's 40% more on PS4. Also, 1080p is 44% better than 900p. And the fact here is that they are probably HOLDING the PS4 version down, not don't wanting to work more on it to look/be better. The time they spent working with both being the same would make the PS4 be that much better, but with parity in mind they will just srop working with the PS4 version before they should so it will not look better than the XBO version, and that is just not ok, unless they mean they are putting more work on the XBO version to make it look as good as the PS4 version, but that's less probable. |
No, it is not 40% better, it has 40% more theoretical power. That does not translate to 40% better graphics. Programming the detail in the map, the things that matter, not resolution, takes time. The PS4 can look better but why bother wasting time. PC gets neglected by big name devs significantly and constantly. The PS4 and XBO difference is much lower.
You guys could make a case for 60fps over 30fps, but for some reason the fight is always over resolution.
Why release info that is gonna pISS people off early (like he said 6 months before gold)
Some really stupid PR now adays.
Blob said:
Didn't bother anyone back in the ps2 gen when gamecube and xbox games were held back by the ps2. |
No one cared or even understood resolution back than. Different ballpark. The systems looked virtual identical. Back then people whined about, huge ass system, lunchbox, breaks too much.
That's a shame to be like this ,and to support this decision.
Every Xbox owner thought the same 15 years ago
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
A dev saying they are aiming for parity across platforms does not necessarily mean that they are going to limit anything. Its too early to tell if they mean performance parity or feature parity. Two very different things. Ubisoft tends to the performance parity (even limiting PC versions) while mostly everyone else tries to do feature parity.