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Forums - Nintendo - Can anyone say to me why nintendo shos us a grpahic and than they use another in ZELDA U??

Lucas-Rio said:
Norris2k said:
Podings said:


One is a tech demo to show off the power of hardware, the other is an actual game.

Anyone getting hyped for a game looking like the tech demo does so at their own expense.

Actively spreading the notion that Nintendo are "hyping" one game but "changing" it to look like something else is simply bad form though, as they are doing nothing of the sort.

Not to tell that someone is right to base his expectations on a tech demo, but what is wrong with Nintendo to show that "we now have the power to deliver an high quality and realistic graphics in HD for Zelda" and deliver a totally different, cartoonish zelda... again ?

 

Twilight Princess is the best seller of the Zelda Franchise. Mainly because it was also released when the Wii was at his peak.

But it is also a much inferior game compared to Skyward Sword, in almost every way. I'd rather have an inspired game with a unique world rather than an OOT clone.

I'm not really into zelda myself, so if that's what fans ask, or if you get what you want, good for you ! And I mean, even if that's the guy in charge that likes the style, it's better that he does what he likes. What I'm saying is that I think doing a tech demo with a realistic style based on Zelda, because it create some expectations about graphics. Myself I was kind of impressed, and curious about it, even if I know it's just a tech demo. It's not really about the game style, or what game is better (and that's something I don't know much about).



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Lucas-Rio said:
GTAexpert said:
Lucas-Rio said:
GTAexpert said:
 

You haven't played many realistic games then, as I expected.


They are just generic, usually using two or three shade of grey and dark grey.

There is more to a setting in a game than the colour palette, you know, something called level design and atmosphere.

Anyways games with realistic graphics have a more varied colour palette than what you give them credit for.


Colour is extremely important.

Grey games are bland, generic, in spite of their level design. Color is the most important parameters of how a game look. It also sets the atmosphere.

As I said realistic games don't just have fifty shades of grey in them, they also have a variety of colours. It seems you have only played a few ones which happened to be greyish.

Also I disagree. Colour is not as important in creating a setting as the level design and scale of the world.



Norris2k said:
Lucas-Rio said:
Norris2k said:
Podings said:


One is a tech demo to show off the power of hardware, the other is an actual game.

Anyone getting hyped for a game looking like the tech demo does so at their own expense.

Actively spreading the notion that Nintendo are "hyping" one game but "changing" it to look like something else is simply bad form though, as they are doing nothing of the sort.

Not to tell that someone is right to base his expectations on a tech demo, but what is wrong with Nintendo to show that "we now have the power to deliver an high quality and realistic graphics in HD for Zelda" and deliver a totally different, cartoonish zelda... again ?

 

Twilight Princess is the best seller of the Zelda Franchise. Mainly because it was also released when the Wii was at his peak.

But it is also a much inferior game compared to Skyward Sword, in almost every way. I'd rather have an inspired game with a unique world rather than an OOT clone.

I'm not really into zelda myself, so if that's what fans ask, or if you get what you want, good for you ! And I mean, even if that's the guy in charge that likes the style, it's better that he does what he likes. What I'm saying is that I think doing a tech demo with a realistic style based on Zelda, because it create some expectations about graphics. Myself I was kind of impressed, and curious about it, even if I know it's just a tech demo. It's not really about the game style, or what game is better (and that's something I don't know much about).


Technical demo based on a more realistic approach are easier to do. You don't have to create a real art-style. It would have been a massive work just to show what they have shown in the E3 trailer as a technical demo.



GTAexpert said:
Lucas-Rio said:
GTAexpert said:
Lucas-Rio said:
GTAexpert said:
 

You haven't played many realistic games then, as I expected.


They are just generic, usually using two or three shade of grey and dark grey.

There is more to a setting in a game than the colour palette, you know, something called level design and atmosphere.

Anyways games with realistic graphics have a more varied colour palette than what you give them credit for.


Colour is extremely important.

Grey games are bland, generic, in spite of their level design. Color is the most important parameters of how a game look. It also sets the atmosphere.

As I said realistic games don't just have fifty shades of grey in them, they also have a variety of colours. It seems you have only played a few ones which happened to be greyish.

Also I disagree. Colour is not as important in creating a setting as the level design and scale of the world.


I stand on the fact that colour is important. What I dislike the most about the PS3/PS4/XBO era, is that virtually all their games are made with a deep grey filter over the screen. All colours are looking bland on almost every game. There is no life in it. It's technically advanced and complex, but not artistic.



mZuzek said:
Norris2k said:

I'm not sure I get you. Let's try. Ok, for example, his shirt is blue with about 3 shades of blue. And his face has about 3 colors. His face skin is perfectly smooth. You know, just like a cartoon. You can see Alice in wonderland from Disney (1951), Dragon Ball, and they would look like that. Because, you know, they are cartoons.  Could you please tell me how it doesn't look like a cartoon ?

Wind Waker looks like a cartoon, with deformed weird propotions on the characters and exaggerated shapes on structures and landscapes.

I don't see why having cel-shading and colors makes it look like a cartoon. I haven't seen a single person say No Man's Sky looks like one, but for some reason people keep saying Zelda Wii U does. If you take away the cel-shading and desaturate those colors, this game would look exactly like Twilight Princess in HD - the environments and landscapes, the character designs, everything is still designed in a way that is reminiscent of the artstyle in Twilight Princess (the same applies to Skyward Sword). However, this time, instead of getting another gray borefest, we're getting an actually good looking game with some uniqueness and inspiration behind it.

Cartoon is not about weird proportions. Old disney are quite realistic in term of proportion. So explain again how it doesn't look cartoonish.

I do believe cel shading, and such color, are used for the very purpose to make it looks like cartoonish. I'm not the only one to think so, because, the cel-shading is also called "toon shading". And you can check wikipedia (http://en.wikipedia.org/wiki/Cel_shading) , and see that indeed it's often used on that purpose. In fact, I'm not aware of any other purpose.

Basically, you are telling that if you remove what the professional artist and designers from Nintendo used on purpose (cel-shading and colors), you will get a realistic game. Yeah, probably, and that's why they used it there. Because they wanted this cartoonish style. And they do whatever they want, and you like whatever you want, and that's perhaps the best choice. What I'm telling from the beginning is that a tech demo with realistic graphics (including colors, 3D effects, etc.) based on Zelda is not wise, if you deliver again a cartoonish game. I'm talking about the tech demo, mostly.



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Why are you all responding to trolls. Some trolls even go as far as to have Nintendo-related avatars. No Zelda game ever created has ever looked realistic. They all look like cartoons.



Lucas-Rio said:
GTAexpert said:

As I said realistic games don't just have fifty shades of grey in them, they also have a variety of colours. It seems you have only played a few ones which happened to be greyish.

Also I disagree. Colour is not as important in creating a setting as the level design and scale of the world.


I stand on the fact that colour is important. What I dislike the most about the PS3/PS4/XBO era, is that virtually all their games are made with a deep grey filter over the screen. All colours are looking bland on almost every game. There is no life in it. It's technically advanced and complex, but not artistic.

I'm again repeating the fact that many realistic games have variety of colours. I'll show you some pics from PS3/PS4/XBO games.



I think everyone here who isn't in awe of the amount of detail that has been put into the actual Legend Of Zelda Wii U game is crazy. Every blade of grass seems to blow individually in the wind, the embers, plumes of smoke, and kicked up dirt coming off of the grass that have been caught on fire with the monster's laser eye, the entirety of the Epona animation, the fog and the clouds rolling in (and actually changing shape and density), to just how many things between the butterflies, and villagers, and goats were on screen. I'm blown away by it, cell shaded or not.



GTAexpert said:
Lucas-Rio said:
GTAexpert said:
 

As I said realistic games don't just have fifty shades of grey in them, they also have a variety of colours. It seems you have only played a few ones which happened to be greyish.

Also I disagree. Colour is not as important in creating a setting as the level design and scale of the world.


I stand on the fact that colour is important. What I dislike the most about the PS3/PS4/XBO era, is that virtually all their games are made with a deep grey filter over the screen. All colours are looking bland on almost every game. There is no life in it. It's technically advanced and complex, but not artistic.

I'm again repeating the fact that many realistic games have variety of colours. I'll show you some pics from PS3/PS4/XBO games.


They are victim of what I describe.

 

First picture has a lot of light, but everything is bland and lacks color. It's basically grey.

Second picture is the most colored one, because of the desert setting, buts it's pretty much a one color level as well with that orange filter. The cloths have no colors and the ruins are grey (which can be understood).

Third one is the worst, everything, from decor to ennemy, including the hero, completely lack any color. The only non grey thing in that screenshot is the fire.



Lucas-Rio said:
GTAexpert said:
Lucas-Rio said:
GTAexpert said:
 

As I said realistic games don't just have fifty shades of grey in them, they also have a variety of colours. It seems you have only played a few ones which happened to be greyish.

Also I disagree. Colour is not as important in creating a setting as the level design and scale of the world.


I stand on the fact that colour is important. What I dislike the most about the PS3/PS4/XBO era, is that virtually all their games are made with a deep grey filter over the screen. All colours are looking bland on almost every game. There is no life in it. It's technically advanced and complex, but not artistic.

I'm again repeating the fact that many realistic games have variety of colours. I'll show you some pics from PS3/PS4/XBO games.


They are victim of what I describe.

 

First picture has a lot of light, but everything is bland and lacks color. It's basically grey.

Second picture is the most colored one, because of the desert setting, buts it's pretty much a one color level as well with that orange filter. The cloths have no colors and the ruins are grey (which can be understood).

Third one is the worst, everything, from decor to ennemy, including the hero, completely lack any color. The only non grey thing in that screenshot is the fire.

You don't know what grey is. That's all I can say after reading your views on these pics.