mZuzek said:
Norris2k said:
I'm not sure I get you. Let's try. Ok, for example, his shirt is blue with about 3 shades of blue. And his face has about 3 colors. His face skin is perfectly smooth. You know, just like a cartoon. You can see Alice in wonderland from Disney (1951), Dragon Ball, and they would look like that. Because, you know, they are cartoons. Could you please tell me how it doesn't look like a cartoon ?
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Wind Waker looks like a cartoon, with deformed weird propotions on the characters and exaggerated shapes on structures and landscapes.
I don't see why having cel-shading and colors makes it look like a cartoon. I haven't seen a single person say No Man's Sky looks like one, but for some reason people keep saying Zelda Wii U does. If you take away the cel-shading and desaturate those colors, this game would look exactly like Twilight Princess in HD - the environments and landscapes, the character designs, everything is still designed in a way that is reminiscent of the artstyle in Twilight Princess (the same applies to Skyward Sword). However, this time, instead of getting another gray borefest, we're getting an actually good looking game with some uniqueness and inspiration behind it.
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Cartoon is not about weird proportions. Old disney are quite realistic in term of proportion. So explain again how it doesn't look cartoonish.
I do believe cel shading, and such color, are used for the very purpose to make it looks like cartoonish. I'm not the only one to think so, because, the cel-shading is also called "toon shading". And you can check wikipedia (http://en.wikipedia.org/wiki/Cel_shading) , and see that indeed it's often used on that purpose. In fact, I'm not aware of any other purpose.
Basically, you are telling that if you remove what the professional artist and designers from Nintendo used on purpose (cel-shading and colors), you will get a realistic game. Yeah, probably, and that's why they used it there. Because they wanted this cartoonish style. And they do whatever they want, and you like whatever you want, and that's perhaps the best choice. What I'm telling from the beginning is that a tech demo with realistic graphics (including colors, 3D effects, etc.) based on Zelda is not wise, if you deliver again a cartoonish game. I'm talking about the tech demo, mostly.