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Forums - Gaming Discussion - CoD: AW is 1080p on Xbone

cod: aw on xb1 is doing the retina resolution
and we all know retina > full hd



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starcraft said:
eva01beserk said:

if it is a television marketing gimmick, then why are they trying to pleased them with the tandard they have set? why not come out and say its still full hd even if others dont agree? 

If it is a gimick, is a set gimmick and that is the standard we have to follow and the x1 does not meet it.

Why?

If coke, pepsi and others set the standard for cola beverages, are you going to introduce an grape soda and say its just like coke? Its a carbonated drink like cola, but its not what the standard for cola has been for 50 years or more, right?



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

prinz_valium said:
cod: aw on xb1 is doing the retina resolution
and we all know retina > full hd

Sure it is. Thats why comparisons say its much better than the ps4 comparison at native 1080p.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

eva01beserk said:
starcraft said:
eva01beserk said:

if it is a television marketing gimmick, then why are they trying to pleased them with the tandard they have set? why not come out and say its still full hd even if others dont agree? 

If it is a gimick, is a set gimmick and that is the standard we have to follow and the x1 does not meet it.

Why?

If coke, pepsi and others set the standard for cola beverages, are you going to introduce an grape soda and say its just like coke? Its a carbonated drink like cola, but its not what the standard for cola has been for 50 years or more, right?

No. But I can sell a grape soda and say its a soda?



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

starcraft said:
eva01beserk said:
starcraft said:

Why?

If coke, pepsi and others set the standard for cola beverages, are you going to introduce an grape soda and say its just like coke? Its a carbonated drink like cola, but its not what the standard for cola has been for 50 years or more, right?

No. But I can sell a grape soda and say its a soda?

Exactly, you sell it as a soda, but not a cola wich has been stablished as the favorite type of soda. Yours is close, but not close enough.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

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eva01beserk said:
starcraft said:

No. But I can sell a grape soda and say its a soda?

Exactly, you sell it as a soda, but not a cola wich has been stablished as the favorite type of soda. Yours is close, but not close enough.

You're nitpicking at its finest!

Clearly what they have done here has worked very well. And they have marketed it as 1080p, which it is. Not FullHD, which isn't actually a thing.

Off-topic. Love your avatar!



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

starcraft said:
eva01beserk said:
starcraft said:

No. But I can sell a grape soda and say its a soda?

Exactly, you sell it as a soda, but not a cola wich has been stablished as the favorite type of soda. Yours is close, but not close enough.

You're nitpicking at its finest!

Clearly what they have done here has worked very well. And they have marketed it as 1080p, which it is. Not FullHD, which isn't actually a thing.

Off-topic. Love your avatar!

You do not want to see me order at at restaurant, I have nnever got anything without complaining about half the stuff, I just dont send anything back cuz Im afraid.

Your are right, they have every right to say its 1080p, because it is. But they are not claiming its native 1080p, or full hd, because even if they dont agree to the standard, they can get sued for lying about it like killzone(wich is the most absurd thing I ever heard, next to the mccdonals lawsuit).

Always glad there are other Neon genesis evangelion fans out there.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

I can't even believe people are still making this argument.

Scratch that: yes I can. Some people will never cease to disappoint.

It simply demonstrates either a fundamental lack of understanding in how resolution is measured, or a mule stubborn willingness to pursue a false argument.

1080x1080 native resolution, progressively scanned = 1080p.
1360x1080 native resolution, progressively scanned = 1080p.
1920x1080 native resolution, progressively scanned = 1080p.

And prepare to have you mind blown if you can't grasp the simple measure by which 1080p is defined:

5760x1080 native resolution, progressively scanned = 1080p.

BY DEFINITION: 1080 only refers to the vertical "lines" of resolution; it has nothing to do with the horizontal resolution.

P simply means Progressively scanned as opposed to Interlaced (alternating lines of resolution are scanned each refresh cycle).


Is it the same as Full HD (a marketing label that specifies 1920x1080 pixels of resolution, progressively scanned)?
Obviously not.

But then Full HD was not what was used to describe how the game will run on the XBO.



starcraft said:
eva01beserk said:

if it is a television marketing gimmick, then why are they trying to pleased them with the tandard they have set? why not come out and say its still full hd even if others dont agree? 

If it is a gimick, is a set gimmick and that is the standard we have to follow and the x1 does not meet it.

Why?


Progress maybe? Standards are set by technology and devs. If those standards aren't met and sustained as the low barrier then instead of maintaining progress so that we can push forward we end up going backwards. That's the difference between Indies and AAA. Indies have the freedom to experiment with theoretical/philosophical boundaries at the expense of physical/technological ones. AAA's are AAA's because they have the budget and man power/skill to maintain those standards in theoretical/philosophical(to a much lesser extent experimentally) + psychical/technological and then push forward. Now there is no doubt that PC is king when it comes to progress both physical/technological and theoretical/philosophical. However it's progress is so good that it has a hard time feeding itself. Hardware is always getting better quickly which makes hardware cost expensive. That has a serious impact on software sales. That's why steam always has great deals and other services practically give away games. They have to otherwise people continue to lose incentive to buy which also explains why the piracy rate is so high

Console is great because it reaps benefits of all the progress PC makes and they wrap it up in an affordable and easy to use package that is intended to set and meet the minimum standard to keep incentive and craving to buy. Much like mobile does now i'ts meant to keep cost down and revenue high so that it feeds the beast that is progress. It's no surprise that as the heavy hitting AAA's continue to miss/fall under the minimal quality standards already set and fail to increase the progress of those standards that piracy on console increases. The more AAA devs fail to maintain those standards that harder it is to justify the cost of the game to the consumer. This leaves them with few options. They could either pirate the game(which increased difficulty to do on console slows but doesn't stop the bleeding) or more likely for the average honest gamer is instead purchase those cheap indie games. Tho they fail to push the bounds physically/technologically they succeeds in pushing the bounds in game theory/philosophy. That added to the much cheaper price tag makes them all the more appealing then those high-cost AAA's especially when the AAA's continually fail to meet standards previously set.

In short heavy hitting Console AAA's are the life blood of the gaming industry. They set the standard and keep incentive/desire to buy games in pace which feeds the progress PC makes. Without those standards progress isn't made and worse if standards aren't met then we start to go backwards and people lose incentive/desire to justify the cost so they switch to cheaper alternatives or simply resort to all out theft. This slows and stalls progress which leads to standards and quality being dropped even more. It starves the beast and before ya know it the rate at which devs cannibalize each other or die increases which poisons the beast that is the industry which leaves it in the same condition Atari was in with E.T. which will lead to a big crash and possibly the death of the industry. Luckily Nintendo was there to push the standards in all the fields of progress like an adrenalin shot that got the public buying again. Who will save the industry this time? Mobile?

So we NEED to meet those standards because if we don't progress stops, the beast starves and the industry crashes/dies.



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Another thing people don't know is that there is a 1080 res that isn't square pixel, and done in anamorphic squeeze. Which this game is doing. It's not normally used any more. Since everything is normally done in square pixels. But HDV tapes did this to save on size. AKA what this game is doing. Saving on the rendering power. This res is under all standards HD.

Also, this would be accepted norm, if companies supported the actual frame size. Instead of confirming everything to 1920x1080. Adding black bars to the image. Because HD would be 1440X1080 (4:3 HD) 1920x818 (2:35 HD, no longer "1080p" numbering) 1920x1040 (1:85 HD) 1920x838 (2:40 HD). But since people would bitch "it's no longer 1080p!" When these sizes are all 1080 res. They are properly set to the aspect ratio. Not to mention all the no longer used aspect ratios of 1:50, 1:66, 1:70 etc. Pop in Sword in the stone and Robin Hood. They are 1:66/1:54.

The whole "HD" "Full HD" "Ultra HD" is for the general consumers who know nothing about resoution and what it involves. So to keep it simple. And frankly more cooler. Because 4K sounds way better than 2160p. Like how all the Sony Blurays keep putting "Mastered in 4K" on the covers. When you know these blurays are still 1080 res. And you don't actually get 2160 res on those discs. Anything going into 720 res and above is HD regardless of the aspect ratio chosen to either save on power/size.

These areguments stem from other ones I run into when people automatically assume: if a show is shot in widescreen, it's HD. When HD/SD is determined by the resolution and not the aspect ratio. Or when people don't get a movie, shot in 1930, can be in HD. Light and film size determins the digital resolution number the film stock can produce. Not the era or camera it was shot with.

Simple answer: Vertical line count is 1080. It's a 1080p game. Will it lose sharpness, yes. But it's still HD.