By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Another thing people don't know is that there is a 1080 res that isn't square pixel, and done in anamorphic squeeze. Which this game is doing. It's not normally used any more. Since everything is normally done in square pixels. But HDV tapes did this to save on size. AKA what this game is doing. Saving on the rendering power. This res is under all standards HD.

Also, this would be accepted norm, if companies supported the actual frame size. Instead of confirming everything to 1920x1080. Adding black bars to the image. Because HD would be 1440X1080 (4:3 HD) 1920x818 (2:35 HD, no longer "1080p" numbering) 1920x1040 (1:85 HD) 1920x838 (2:40 HD). But since people would bitch "it's no longer 1080p!" When these sizes are all 1080 res. They are properly set to the aspect ratio. Not to mention all the no longer used aspect ratios of 1:50, 1:66, 1:70 etc. Pop in Sword in the stone and Robin Hood. They are 1:66/1:54.

The whole "HD" "Full HD" "Ultra HD" is for the general consumers who know nothing about resoution and what it involves. So to keep it simple. And frankly more cooler. Because 4K sounds way better than 2160p. Like how all the Sony Blurays keep putting "Mastered in 4K" on the covers. When you know these blurays are still 1080 res. And you don't actually get 2160 res on those discs. Anything going into 720 res and above is HD regardless of the aspect ratio chosen to either save on power/size.

These areguments stem from other ones I run into when people automatically assume: if a show is shot in widescreen, it's HD. When HD/SD is determined by the resolution and not the aspect ratio. Or when people don't get a movie, shot in 1930, can be in HD. Light and film size determins the digital resolution number the film stock can produce. Not the era or camera it was shot with.

Simple answer: Vertical line count is 1080. It's a 1080p game. Will it lose sharpness, yes. But it's still HD.