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Forums - Gaming - PS4 vs XB1 Graphics Discrepancy Not As Big As Last Gen?

 

Which gen is the discrepancy greater

PS4 vs XB1 323 77.46%
 
PS3 vs 360 93 22.30%
 
Total:416
BHR-3 said:

    There has been alot of talk this gen and recently about how beastly the PS4 is compared to the XB1 and it has shown in the 3rd party games that we have seen so far.  there is also a trend happening when these discussions take place PS4 fans aren making fun of the Xb1 fans that are saying the differences are not noticable b/c PS fans would say that last gen when XB fans would gloat. 

Which is partially correct PS fans did say that alot last gen but the problem here in reality the 3rd party games that we have seen so far are not as big of a difference that we seen last gen.  no one cares how much more HP is needed to run at 20% higher rez that the ps4 is doing when the end result is that the PS image is not as crisp as a 1080 image of the same game on PC which often time is the result of AA used on the PS4 which is forced since its a console. 

The difference was bigger last gen when you would see the same game run side by side or in the DF face offs hands down i really cant see any debating here, many games the PS3 was missing complete assets remember the grass in mafia and RDR?  the anisotropic filtering (go look it up if you dont know what it is) was also crap on PS3 when your ground textures 6 feet in front of you look like ps2 level graphics compared to the 360 i think its a much bigger deal then the Xb1  being slight less sharp along with FPS and rez also being less on PS3 multiplats, i think all of this combined was more noticeable then what we are seeing so far with the xb1 vs PS4 only being a rez difference making the xb1 image a bit soft

 

 

 

 

 

 

 


Umm the differnce last gen wass 820 < 630 versis 860 X 630, the gap is way bigger, please, moron.



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Ugh... last-gen was so unfair for Sony... some people were really thinking XB360 was more powerfull than PS3, lol.



BHR-3 said:
curl-6 said:
BHR-3 said:

 

 

 

This is the only example where the difference is noticeable.

PS4 - Xbone is the bigger power gap by quite a significant margin.

no its not, its noticeable in almost all of the major 3rd party games last gen the pics in the OP are only to show missing assets and lower AF examples, i can pull up a array of quotes and images from lens of truth and DF from last gen of multiple games spanning every genre lower AA, lower AF, lower rez, and FPS with tearing missing assets from grass, trees, shadows smoke and explosions


The gap last gen was not near as pronounced, the tech facts don;t agree with your made up narrative...



pokoko said:
curl-6 said:
pokoko said:
Yeah, just want to point out that anyone using Bayonetta as an example is going to lose some credibility.

Uh oh, were you one of those poor souls who bought it on PS3? ;)

What does that have to do with anything?  The Bayonetta situation wasn't about the limitations of the PS3, it was about Sega and Platinum screwing up badly.  The only thing it came be used as proof of is that they released a bad product, which they've said themselves.  It would be dishonest to suggest otherwise.

You seem upset.

Did it escape your notice that I put a ";)" after the comparison, hence indicating it was not a serious assessment of the relative power of the two machines?

Having said that, Digital Foundry did note that Bayonetta likely would have suffered on PS3 even if it hadn't been a hackjob, as it's technical makeup heavily favoured the strengths of the Xbox 360.



Hardware wise, there is a bigger difference between the X1 and PS4, than PS3 and X360. However, it only shows in the output resolution of mutli platform games. it does take a decent amount of power to render twice the pixels onto the screen, But if you compare the final images of the PS4 and the X1, there isn't that "huge" of a difference visually, to be honest, almost none at all. sure pixel nazi's argue otherwise, but the truth stands, that it is a small Visual difference.



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CGI-Quality said:
Erwin-VGC said:
Ugh... last-gen was so unfair for Sony... some people were really thinking XB360 was more powerfull than PS3, lol.

Actually, it was very fair, and very much Sony's own fault. However, unlike this gen, the PS3 wasn't the weaker console. This time, the X1 trails because it truly is. If a game is identical across both platforms, the developer went for parity, which then makes technical specification comparisons useless.


What...? I'm just saying it is unfair that the more powerfull console got WORSE versions, what is "very fair" about that?



Erwin-VGC said:
CGI-Quality said:
Erwin-VGC said:
Ugh... last-gen was so unfair for Sony... some people were really thinking XB360 was more powerfull than PS3, lol.

Actually, it was very fair, and very much Sony's own fault. However, unlike this gen, the PS3 wasn't the weaker console. This time, the X1 trails because it truly is. If a game is identical across both platforms, the developer went for parity, which then makes technical specification comparisons useless.


What...? I'm just saying it is unfair that the more powerfull console got WORSE versions, what is "very fair" about that?

Well, if Sony hadn't chose an architecture that was such a pain in the ass to work with, the ports would have been better. So they kind of did it to themselves.



@cgiquality -- the fifa15 is like for like and both are 1080p. The only difference is shadow of mordor , is sligh tmore foliage . df doesn't say how much more and high qulaity shadows instead of medium. Those are small differences. Nothing compared to Bayonetta, skyrim, RDR and mafia. For sniper elite it seems to be just the frame rate and lower anisotropic filtering which can be patched. Small differences for that. For watch dogs it seems to be just the 108p difference in resolution and a slight fps advantage For black flag, its just a small resolution difference. The xbox one upscaler eefetc was removed with the update so that does not count. apart from that slightly better AA. again its small. For need of speed it only has higher-grade ambient occlusion and depth of field, which again is small. The ony sort of big differences is MGS4 GZ with the resolution difference 1080p vs 720p. Apart from that nothing major especially that cloud effect (forgot what it was ) is not really major.



curl-6 said:
pokoko said:

What does that have to do with anything?  The Bayonetta situation wasn't about the limitations of the PS3, it was about Sega and Platinum screwing up badly.  The only thing it came be used as proof of is that they released a bad product, which they've said themselves.  It would be dishonest to suggest otherwise.

You seem upset.

Did it escape your notice that I put a ";)" after the comparison, hence indicating it was not a serious assessment of the relative power of the two machines?

Having said that, Digital Foundry did note that Bayonetta likely would have suffered on PS3 even if it hadn't been a hackjob, as it's technical makeup heavily favoured the strengths of the Xbox 360.

Upset?  What are you talking about?  I don't see anything wrong or untrue about what I said and I see nothing to indicate being "upset".



Yes, the differences between the two would be harder to spot this gen than they were last gen when they were present. But there is a perfectly reasonable explanation for that.

But systems have the same amount of RAM, and that RAM is for the most part used in the exact same way. 98% of all a games assets can/will be seen across both platforms for any given game. So you are not going to see things like there being massive patches of grass that isn't rendered or extreme discrepancies in texture detail.

The things that the PS4 has over the XB1 are related to all round better performance. Faster RAM should mean better texture loading (kind of) and higher or more stable framerates. The more powerful GPU should mean higher rez overall, higher rez textures/shadow maps, more on screen effects and better post processing effects and better framerates.

These aren't things that are clear to see in pictures. But most of them make a world of difference when in motion. Like take MGS5 running at 60fps on the PS4 and 30fps at 720p on the XB1. Everything you see on screen is near identical... but not all identical is equal.