By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - DriveClub Network disaster: Proof that the ‘Power of the Cloud’ is no joke

 

From the introduction of the term, ‘the power of the cloud has become a bit of a running joke in the core gaming community, mostly because of the insistence of some Microsoft execs in supposedly over-stating the capability of the service. But in its core function, what the Azure Network does is it provides a widespread and stable option for developers to rely on as opposed the default situation where developers are faced with the expensive and herculean task of sorting out their own network of dedicated servers. Evolution Studios will no doubt be aware of these problems more than anyone at the current moment as the highly anticipated PS4 exclusive racer, DriveClub suffers from crippling network problems that prevent players from getting online with the game that has such a big focus on social cohesion and experiencing the game online.  The developers issues the following statement on their Facebook page:

 

We’re just as frustrated as you about the server performance issues right now. We want you to be racing with clubs and having fun playing challenges, not checking Facebook updates from us to see if the servers are updated yet.

 

 

If you are one of the lucky ones to get online with DriveClub, don’t sign out!

 

The servers for the game are up and running but because of “performance limits”, the DriveClub servers cannot accept new players unless existing ones drop out from their online sessions. This frankly, is a ridiculous situation to be in and no doubt frustrating for players who want to get on with enjoying the game after contending with an almost year long delay of the title. It should be noted that day one teething network problems are hardly something new in this medium but it does beg the question that, if the likes of Bungie with Destiny can pull off a comparatively smooth launch, why are Evolution Studios having such an inordinately difficult time getting the servers up and running to an acceptable standard? Bungie, by virtue of their partnership with Activision are able to rely on their significantly greater resources to provide a more stable server network.

The Azure Network then, prima facie, offers a great solution for ‘smaller’ development outfits such as Evolution Studios to tap into the most widespread network on the planet and one that is vastly most stable than any individually negotiated network setup. We do not pretend to be network experts here at GameOnDaily but even to those as uninitiated as ourselves, the power of the cloud makes sense in this scenario . Are we being naive in our assessment here or do you think we have a point?

http://www.gameondaily.com/driveclub-network-disaster-proof-power-cloud-joke/



Around the Network

Yeah because that was the point of "the power of the cloud"....



No.

Its proof competence in the gaming industry is lacking.

There are less then 10 developers you can trust with a day one buy.



is sad that dc is still having server issues 



Azerth said:
is sad that dc is still having server issues and its only launched in what NA. games is screwed when it launches every where else

Game is out everywhere.



Around the Network

1. the cloud is a good thing. Yeah gamers bash the hell out of it, but it does serve a purpose. 2. Buying a video game day 1 is almost a complete waste of time. Servers don't work and they usually require lengthy patches and other work. 3. If im a sony executive in charge of hiring/firing, heads have to roll after this disaster. Its inexcusable.



DerNebel said:
Azerth said:
is sad that dc is still having server issues and its only launched in what NA. games is screwed when it launches every where else

Game is out everywhere.

oh ok my bad i knew it had a staggered launch thought the dates were further apart



This issue is different from the 'power of the cloud' jokes people were making.

And it's not the answer to everything regardless. FH2 had network issues at launch as well, people on other forums were mentioning they couldn't get online for the first three days.

Weirdly, I think MK8 had the smoothest launch out of racers this year. That launch was far bigger than the other two and didn't have problems if I remember correctly.



Don't blow it out of proportion. Disaster is an exaggeration.

That being said, get it together evolution studios. Come on son!



"Trick shot? The trick is NOT to get shot." - Lucian

Not sure why "the power of the cloud" was brought up when even MS had issues with Forza from what I remember. Seems more like just not being fully prepared or lazy optimization IMO.



The absence of evidence is NOT the evidence of absence...

PSN: StlUzumaki23