ganoncrotch said:
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Userbase isnt really an argument here. Halo 3 had the biggest Halo launch and it launched when 360 userbase was much smaller than when Reach or H4 came out
ganoncrotch said:
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Userbase isnt really an argument here. Halo 3 had the biggest Halo launch and it launched when 360 userbase was much smaller than when Reach or H4 came out
| binary solo said: Oh be serious. You know install base vs game sales and pre-orders don't work that way. Besides the Halo fanbase makes out at 12 million so for the purposes of any halo game you can ignore 70 million xb 360 owners right away. And you also know that pre-orders are not a function of install base because people who don't own a console also pre-order games. Hang on, does the pre-order chart count bundles? If yes then the pre-order chart does look pretty bad. If no then the pre-order chart is meaningless. |
You are being way too generous with 12 million. Halo fanbase tops out at max. 8 million. The numbers are somewhat skewed by heavy bundling of Halo 3 later in its lifecycle, it was that and Halo 3+ODST with all multiplayer map bundles that were sold to all console buyers, so much that used copies were worth less than 5€ because of oversupply.
Halo is a franchise, like all other XBox cornerstone franchises, that is on a decline, both in consumer interest and in quality, and to think that it will all of a sudden attract a whole new batch of fans is not very probable. MCC will sell well because it is a good value, but predominantly to current XOne users, because X360 users hardly have an incentive to buy it when they already have 75% of the package available.
We will most likely see a further decline of the Halo series, with Halo 5 being the worst seller in the franchise, as that 8 million fanbase will shrink even further by either moving to PS4 or growing out of gaming.
Burek said:
You are being way too generous with 12 million. Halo fanbase tops out at max. 8 million. The numbers are somewhat skewed by heavy bundling of Halo 3 later in its lifecycle, it was that and Halo 3+ODST with all multiplayer map bundles that were sold to all console buyers, so much that used copies were worth less than 5€ because of oversupply. Halo is a franchise, like all other XBox cornerstone franchises, that is on a decline, both in consumer interest and in quality, and to think that it will all of a sudden attract a whole new batch of fans is not very probable. MCC will sell well because it is a good value, but predominantly to current XOne users, because X360 users hardly have an incentive to buy it when they already have 75% of the package available. We will most likely see a further decline of the Halo series, with Halo 5 being the worst seller in the franchise, as that 8 million fanbase will shrink even further by either moving to PS4 or growing out of gaming. |
Naw man. That 8 million fanbase has been there from the beginning on Xb og. They are the core of the Xbox fanbase and they ain't never migrating to PS. You can see that Halo 2 sold 8.5 million, and despite a 4 fold increase in install base Halo barely grew as a franchise on Xbox 360. So even if Xb one only managed 25-30 million lifetime Halo on Xb one will still get its 8 million or so in sales.
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ganoncrotch said:
What I meant with China was to them it isn't a rehash of stuff they've played before, it is the first time there is a console sold in their country which will have Halo on it, in any capacity and they get the full story of Master chief right up til Halo 5. Amazing value and content for those gamers. |
It's 1/3, and Do you really believe Halo MCC will be clear to be sold that fast and that people there never played Halo when they had computer forever and grey market?

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ganoncrotch said:
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Well then, why bother buying multiple iterations of these games when you can drive that Veyron in any one iteration? You clearly have the wrong notion as to why they buy these games. Its due to the amazing sim gameplay, not to fulfill the dream to drive an exotic car in a virtual world.
prinz_valium said:
ps4 ltd in us as end of August: 3944k vgc numbers: 4064k
so 120k overtracked. That's what I'm talking about |
If it's 100k over in the US and 250k under in the rest of the markets, it's still under tracked so who gives a shit?
For instance X360 is about 1 million overtracked here in the US according to NPD but's it's total lifetime numbers are fine. Maybe we should all start bitching about that then?
DonFerrari said:
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I have no idea what this post means beyond the 2nd use of the word "and" Do you think they played Halo 3 + 4 on the PC? I don't understand?
Regarding Halo being cleared for sale in China, fairly unlikely for a good few months unless MS get really envolved with getting it pushed through.
edit - Thinking, none of these games have been on PC Halo CE anniversary and Halo 2 Remake were not on the PC.
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GTAexpert said:
Well then, why bother buying multiple iterations of these games when you can drive that Veyron in any one iteration? You clearly have the wrong notion as to why they buy these games. Its due to the amazing sim gameplay, not to fulfill the dream to drive an exotic car in a virtual world. |
The Veyron model used in Forza 3 is a completely static model, Only in F4 did they add the functional Airbrake to the model to make it more true to life. If it was 100% just for sim gameplay then the game wouldn't bother using licenced cars nor would there be 20euros of Porsche car dlc in Forza 4 which have been downloaded by 1000s of Porsche fans.
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ganoncrotch said:
The Veyron model used in Forza 3 is a completely static model, Only in F4 did they add the functional Airbrake to the model to make it more true to life. If it was 100% just for sim gameplay then the game wouldn't bother using licenced cars nor would there be 20euros of Porsche car dlc in Forza 4 which have been downloaded by 1000s of Porsche fans. |
I'm not saying that its 100% for the sim gameplay, but that is the PRIMARY draw to these games. Licensed cars are obviously required, or else what would you base your car model on?
Also, the improvement in Veyron from one iteration to the next, as you indicated, is pretty small so it wouldn't cause people to buy these games in droves. Yeah, licensed cars are indeed a draw to these games, but there is more to these games selling well than just licensed cars.
Wii-u has dropped off now, it's completely irrelevant all of which is Nintendo fault. just look at ps3 v wiiu? never mind wii
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