curl-6 said:
Zekkyou said:
the-pi-guy said:
Zekkyou said: Of course it can. If they're being held back by the CPU, yet still achieving 900p, then if they took the time to offset tasks to the GPU (which will obviously have rather a lot of power floating around if it's the CPU they're stuck at), then 1080p shouldn't be an issue. To be honest the X1 version should be able to achieve 1080p with the same method. |
They were specifically talking about frame rate is being limited by CPU.
Resolution isn't affected by the CPU so much.
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I know, but i'm giving them the benefit of the doubt that they've honestly maxed out the CPU to the point they can't even properly utilize the GPU in a traditional manner. I'd rather think they were lazy rather than being outright shitty :p Wishful thinking, i know.
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Definitely possible. The CPU is the weakest link in all three current gen systems, so it makes sense it would be the first part to bottleneck, necessitating the GPGPUs to step in and help at the cost of graphical oomph.
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If the game is limited by CPU it must be terribly optimized. The very reason none of the manufacturers prioritized CPU was because GPU development is moving much faster and that modern games prioritize doing everything on the GPU. Especially in the case of Graphics were using the CPU for rendering is only really acceptable on mobile platforms.
The only reason XB1 even has the best CPU is because it was intended to run multiple OSes and multitask better than the PS4, not for games.
I'd be surprised if the PC reqs were anything decent. Hell, I ran WDs with a 2009 laptop CPU, granted my integrated gpu choked on the graphics but if CPU is really a bottleneck then Ubisoft is being deliberatly incompetent.
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

